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| items:equipment:equipment_upgrades:underslung_flash [2025/10/12 12:05] – mentle | items:equipment:equipment_upgrades:underslung_flash [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Underslung Flash ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underslung Flash^^^^^ | |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|1| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Flash, shown below. \\ The Combat Flash can't be <wrap preview>[[:Base_Actions:Reload|reloaded]]</wrap>. It's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> is restored to full at the end of the [[:Game_Mechanics:Encounter]], instead.||||| | |
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| ^Combat Flash^^^^^ | |
| ^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Energy^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 3 | D4 + 2 | 6 - 24 | 3 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Balanced]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| | - ||||| | |
| </WRAP> | |
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