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| items:equipment:equipment_upgrades:underslung_shotgun [2025/10/14 09:57] – mentle | items:equipment:equipment_upgrades:underslung_shotgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Underslung Shotgun ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underslung Shotgun^^^^^ | |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|2| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Shotgun, shown below. \\ \\ In Addition, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability. \\ \\ Furthermore unlike other Underslung Weapons, the Combat Shotgun can be reloaded, using seperate <wrap preview>[[:Base_Actions:Reload]]</wrap> Actions.||||| | |
| |
| ^Combat Shotgun^^^^^ | |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | [[:Stats#Brawn]]: 4 | 12 | 3 - 12 | 2 | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap> ||||| | |
| ^Effects||||| | |
| |Should this Weapon gain an [[:Game Mechanics:bonus Die|Additional Damage Die]], it instead gains 6 additional Damage. (// for example: A Combat Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack// ).||||| | |
| </WRAP> | |