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items:equipment:equipment_upgrades:underslung_shotgun [2025/10/14 09:58] mentleitems:equipment:equipment_upgrades:underslung_shotgun [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Underslung Shotgun ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Underslung Shotgun^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Industrial| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 4^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|2| 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| 
-^Effects||||| 
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Combat Shotgun, shown below.  \\ \\ In Addition, this Upgrade may only be installed on an Item with the <wrap preview>[[:Traits:Two-Handed]]</wrap> Ability. \\ \\ Furthermore unlike other Underslung Weapons, the Combat Shotgun can be reloaded, using seperate <wrap preview>[[:Base_Actions:Reload]]</wrap> Actions.||||| 
  
-^Combat Shotgun^^^^^ 
-^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Ballistic^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ 
-|  [[:Stats#Brawn]]: 4  |  12  |  3 - 12  |  2  |  -  | 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>  ||||| 
-^Effects||||| 
-|Should this Weapon gain an [[:Game Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 6 additional Damage. (// for example: A Combat Shotgun with an Additional Damage Die would deal 18 Damage on a successful Attack// ).||||| 
-</WRAP>