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items:equipment:equipment_upgrades:underslung_targeting_vector_scanner [2025/11/17 14:17] – changing hardpoint cost to tax mentleitems:equipment:equipment_upgrades:underslung_targeting_vector_scanner [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Underslung Targeting Vector Scanner ====== 
-<WRAP center 700px> 
-|< - 20% 20% 20% 20% 20% >| 
-^Underslung Targeting Vector Scanner^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Fascinator \\ Tool \\ Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|15,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| 
-^Traits ||||| 
-|  <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap>  ||||| 
-^Effects||||| 
-|While the Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Targeting Vector Scanner, shown below.||||| 
  
-^Targeting Vector Scanner^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| 
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ 
-|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  6 - 24  |  -  |  -  | 
-^Traits ||||| 
-|  -  ||||| 
-^Effects||||| 
-|While the Targeting Vector Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Targeting Vector Scanner Ability below.||||| 
- 
-^Targeting Vector Scanner^ 
-|**Action.  <wrap preview>[[:Traits:Continuous]]</wrap>.**| 
-|Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a <wrap preview>[[:Game_Mechanics:Definitions:Perceived]]</wrap> target. \\ If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the [[:Game_Mechanics:Attacks|Attack]] is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. \\ If Successful, the target is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Target Acquired]]</wrap> until the start of your next [[:Game_Mechanics:Turn]].| 
-</WRAP>