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| items:equipment:equipment_upgrades:vital_sensor [2025/10/05 11:32] – created mentle | items:equipment:equipment_upgrades:vital_sensor [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 |
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| ====== Vital Sensor ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Vital Sensor^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon \\ Tool \\ Fascinator^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Ballistic \\ Energy \\ Exotic \\ Industrial \\ Simple| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|[[:Stats#Brawn]]: 2^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Cost]]</wrap>|1| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |Grants the Item the <wrap preview>[[:Traits:Fine]]</wrap> Property to [[:Game_Mechanics:Check|Checks]] or [[:Game_Mechanics:Attacks]], as long as the user has a [[:Cyberware:NeuraCore]] Cyberware installed.||||| | |
| </WRAP> | |