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items:equipment:shields:shield_mods:bullet_attractor [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:bullet_attractor [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Bullet Attractor ====== ====== Bullet Attractor ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Bullet Attractor  ^^^^^ 
-^Bullet Attractor^^^^^ + [Industrial Industries] - //The industry leader in the Industry industry.//  ||||| 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| + [Brawn]: 5    | |  50,000c  |  10c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 5^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Shieldis [Equipped]you gain the [Bullet Magnet] [Action], shown below.|||||
-|While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Bullet Magnet Ability shown below.|||||+
  
 ^Bullet Magnet^ ^Bullet Magnet^
-|**Quick Action**| +|**[Quick Action].**| 
-|Whenever an Ally, within 12 Units, is [[:Game_Mechanics:Attacks|Attacked]] by a Ballistic or Simple Weapon that is also in <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of you, you may redirect the [[:Game_Mechanics:Attacks|Attack]] to you instead. Resolve the [[:Game_Mechanics:Attacks|Attack]as normal, just against you instead.|+|Whenever an [Ally], within 12 [Units], is [Attacked] by a [Ballisticor [Simple] [Weaponthat is also within [Optimal Range] of you, you may redirect the [Attack] to you instead.\\ \\ When an [Attack] is redirected, it is resolved as normal, but against you instead.|
 </WRAP> </WRAP>
 \\ \\