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| items:equipment:shields:shield_mods:combat_enhancement [2025/12/02 13:38] – changing old shortcuts to ratings mentle | items:equipment:shields:shield_mods:combat_enhancement [2026/06/12 10:59] (current) – external edit 127.0.0.1 |
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| ====== Combat Enhancement ====== | ====== Combat Enhancement ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Combat Enhancement ^^^^^ |
| ^Combat Enhancement^^^^^ | ^ [V.M.G] - //Get fracked or get fucked!// ||||| |
| ^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| | ^[Archetype]| [Shield] | ^[Subtype]| [Medium], [Heavy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 4 | 3 | 25,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 2 | 25,000c | - | | | Mk.2 | [Brawn]: 6 | 3 | 200,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 3 | 200,000c | - | | | Mk.3 | [Brawn]: 8 | 3 | 675,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 4 | 675,000c | - | | ^ [Traits] ||||| |
| ^Traits ||||| | |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^ Effects ||||| |
| |Increase the bonus on the Shield's innate <wrap preview>[[:Traits:Cover X]]</wrap> Ability by 1/2/3 at Mk. 1/2/3 respectively. \\ \\ In Addition increase the Shields [[:Ratings:Armour]] and [[:Ratings:Ward]] by 1/2/3 at Mk. 1/2/3 respectively. \\ \\ Furthermore, increase the Shields <wrap preview>[[Game_Mechanics:Definitions:Speed Cost]]</wrap> by 1.\\ \\ (//For example: a [[:s:Equipment:Shields:Round Shield]] with a Mk. 2 Combat Enhancement would have <wrap preview>[[:Traits:Cover X|Cover (8)]]</wrap>,[[:Ratings:Armour]] 3 and [[:Ratings:Ward]] 2. In addition it's <wrap preview>[[:Stats:Brawn]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> would be increased to 6 and it would have a <wrap preview>[[Game_Mechanics:Definitions:Speed Cost]]</wrap> of 1//).||||| | |Increase the bonus of the [Modded] [Shield's] innate [Cover] [Ability] by 1/2/3 at Mk. 1/2/3, respectively. \\ \\ In addition, increase the [Modded] [Shield's] [Armour] and [Ward] by 1/2/3 at Mk. 1/2/3, respectively.\\ \\ Furthermore, increase the [Modded] [Shield's] [Speed Tax] by 1. \\ \\ **Example**: A [Round Shield] which normally has [Cover - 6], 1 [Armour] and 0 [Ward]. With a Mk.2 [Combat Enhancement] installed would instead have [Cover - 8], 3 [Armour], 2 [Ward] and a [Speed Tax] of 1.||||| |
| </WRAP> | </WRAP> |