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items:equipment:shields:shield_mods:electrified_defence_field [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:electrified_defence_field [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Electrified Defence Field ====== ====== Electrified Defence Field ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Electrified Defence Field  ^^^^^ 
-^Electrified Defence Field^^^^^ + [WyvernWorks Studios] - //Your Childhood, Copyrighted.//  ||||| 
-^[[:Corporations#WyvernWorks Studios|WyvernWorks Studios]] - //Your Childhood, Copyrighted.//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Medium], [Heavy], \\ [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy \\ Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 3    | |  50,000c  |  10c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|2| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|   ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Shieldis [Equipped], whenever you would be [Successfully] [Attacked] by an [Adjacent] [Target], you may deal D4 [A.P Damage] to the [Target] before the [Attack] is fully resolved. \\ \\ Should this [A.P Damage] cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is cancelled.|||||
-|While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Target, you may deal [[Game Mechanics:Damage#A.P Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. if this [[Game Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropiate, the [[:Game_Mechanics:Attacks|Attack]] is canceled.|||||+
 </WRAP> </WRAP>