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items:equipment:shields:shield_mods:flowing_design [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:flowing_design [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Flowing Design ====== ====== Flowing Design ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Flowing Design  ^^^^^ 
-^Flowing Design^^^^^ + [Elysian Greens] - //100% Magically Grown. Vat to Table.//  ||||| 
-^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Light], [Medium],\\ [Heavy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: -    | |  1,000c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: -^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  ||||| 
-^Traits ||||| +|  [Modular]  ||||| 
-|  <wrap preview>[[:Traits:Modular Upgrade]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|Reduce the [Modded] [Shield's[Evasion Tax] by 1.\\ \\ **Example**: A [Round Shield] with [Flowing Design] installed would have an [Evasion Tax] of 0.|||||
-|Reduce the Shield'<wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap> by 1  ((//For example: A [[:s:Equipment:Shields:Round Shield]] with Flowing Design Upgrade has an <wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap> of "-"//).|||||+
 </WRAP> </WRAP>