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items:equipment:shields:shield_mods:nanopolymer_surface [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:nanopolymer_surface [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Nanopolymer Surface ====== ====== Nanopolymer Surface ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Nanopolymer Surface  ^^^^^ 
-^Nanopolymer Surface^^^^^ + [Aureate Express] - //When you need it shiny, not timely!//  ||||| 
-^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Heavy]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Heavy| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|25,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| + [Brawn]: 10    | |  25,000c  |  -  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 10^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| + [Traits]  |||||
-^Traits |||||+
 |  -  ||||| |  -  |||||
-^Effects||||| + Effects  ||||| 
-|While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the Glancing Blow Ability shown below.|||||+|While the [Modded] [Shieldis [Equipped], you gain the [Glancing Blow] [Action], shown below.|||||
  
 ^Glancing Blow^ ^Glancing Blow^
-|**Quick Action**| +|**[Quick Action].**| 
-|Whenever you are dealt [[Game Mechanics:Damage]], you may reduce [[Game Mechanics:Damage#Meat Damage]] you receive by D6 and [[Game Mechanics:Damage#A.P Damage]] by D4. \\ \\ You may only perform this Action once per single instance of [[Game Mechanics:Damage]].|+|You may reduce the next instance of [Meat Damage] you are dealt by D6 and [A.P Damage] by D4. \\ \\ **Please Note**: As per [Universal Rule #4] multiple effects of the same name do not [Stack], you would only gain the benefits of this ability once per instance of [Damage].|
 </WRAP> </WRAP>