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items:equipment:shields:shield_mods:supercharged_nature_deterrence [2025/11/17 14:17] – created - external edit 127.0.0.1items:equipment:shields:shield_mods:supercharged_nature_deterrence [2026/06/12 10:59] (current) – external edit 127.0.0.1
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 ====== Supercharged Nature Deterrence ====== ====== Supercharged Nature Deterrence ======
-<WRAP center 700px> +<WRAP center 600px
-|< - 20% 20% 20% 20% 20% >| + Supercharged Nature Deterrence  ^^^^^ 
-^Supercharged Nature Deterrence^^^^^ + [Industrial Industries] - //The industry leader in the Industry industry.//  ||||| 
-^[[:Corporations#Industrial Industries]]  - //The industry leader in the Industry industry.//||||| +^[Archetype]|  [Shield | ^[Subtype]|  [Industrial]  
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| + [Requirement  [Hardpoint Tax ^ ^  [Value]  ^  [Upkeep ^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| + [Brawn]: 8    | |  75,000c  |  20c  
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| + [Traits]  ||||| 
-^Traits ||||| +|  [Electronic]  ||||| 
-|  <wrap preview>[[:Traits:Electronic]]</wrap>  ||||| + Effects  ||||| 
-^Effects||||| +|While the [Modded] [Shieldis [Equipped], whenever an [Adjacent] [Target[Successfully] [Attacksyou, you may deal D8 [A.PDamage] to the [Target], before the [Attack] is resolved. \\ \\ If this [Damage] would cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is canceled. \\ \\ Howeverif you would roll [Resultof 1 on the [Damage Die], then you deal 4 [A.P Damage] to yourself instead.|||||
-|While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Target, you may deal D8 [[Game Mechanics:Damage#A.P Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. if this [[Game Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropiate, the [[:Game_Mechanics:Attacks|Attack]] is canceled. \\ \\ However if you would generate a Result of 1, then you deal 4 [[Game Mechanics:Damage#A.P Damage]] to yourself instead.|||||+
 </WRAP> </WRAP>