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| items:equipment:shields:shield_mods:supercharged_nature_deterrence [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:supercharged_nature_deterrence [2026/06/12 10:59] (current) – external edit 127.0.0.1 |
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| ====== Supercharged Nature Deterrence ====== | ====== Supercharged Nature Deterrence ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Supercharged Nature Deterrence ^^^^^ |
| ^Supercharged Nature Deterrence^^^^^ | ^ [Industrial Industries] - //The industry leader in the Industry industry.// ||||| |
| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||| | ^[Archetype]| [Shield] | ^[Subtype]| [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|75,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|20c| | | [Brawn]: 8 | 3 | | 75,000c | 20c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|3| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Electronic] ||||| |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Shield] is [Equipped], whenever an [Adjacent] [Target] [Successfully] [Attacks] you, you may deal D8 [A.P. Damage] to the [Target], before the [Attack] is resolved. \\ \\ If this [Damage] would cause the [Flight] [Condition] or otherwise incapacitate the [Target], as [Appropriate], the [Attack] is canceled. \\ \\ However, if you would roll a [Result] of 1 on the [Damage Die], then you deal 4 [A.P Damage] to yourself instead.||||| |
| |While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, whenever you are successfully [[:Game_Mechanics:Attacks|Attacked]] by an <wrap preview>[[:Game_Mechanics:Definitions:Adjacent]]</wrap> Target, you may deal D8 [[Game Mechanics:Damage#A.P Damage]] to the attacker, before the [[:Game_Mechanics:Attacks|Attack]] is resolved. if this [[Game Mechanics:Damage]] would <wrap preview>[[:Game_Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate the attacker, as Appropiate, the [[:Game_Mechanics:Attacks|Attack]] is canceled. \\ \\ However if you would generate a Result of 1, then you deal 4 [[Game Mechanics:Damage#A.P Damage]] to yourself instead.||||| | |
| </WRAP> | </WRAP> |