| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:shields:shield_mods:survivability_augmentation [2025/12/02 13:38] – changing old shortcuts to ratings mentle | items:equipment:shields:shield_mods:survivability_augmentation [2026/06/12 10:59] (current) – external edit 127.0.0.1 |
|---|
| ====== Survivability Augmentation ====== | ====== Survivability Augmentation ====== |
| <WRAP center 700px> | <WRAP center 700px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Survivability Augmentation ^^^^^ |
| ^Survivability Augmentation^^^^^ | ^ [Aureate Express] - //When you need it shiny, not timely!// ||||| |
| ^[[:Corporations#Aureate Express]] - //When you need it shiny, not timely!//||||| | ^[Archetype]| [Shield] | ^[Subtype]| [Heavy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Medium \\ Heavy| | ^ [Mk] ^ [Requirement] ^ [Hardpoint Tax] ^ [Value] ^ [Upkeep] ^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk.1 | [Brawn]: 5 | 2 | 25,000c | - | |
| | Mk. 1 | <wrap preview>[[:Stats:Brawn]]</wrap>: 5 | 1 | 25,000c | - | | | Mk.2 | [Brawn]: 7 | 2 | 200,000c | - | |
| | Mk. 2 | <wrap preview>[[:Stats:Brawn]]</wrap>: 7 | 2 | 200,000c | - | | | Mk.3 | [Brawn]: 9 | 2 | 675,000c | - | |
| | Mk. 3 | <wrap preview>[[:Stats:Brawn]]</wrap>: 9 | 3 | 675,000c | - | | ^ [Traits] ||||| |
| ^Traits ||||| | |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^ Effects ||||| |
| |Increase the Shields [[:Ratings:Armour]] and [[:Ratings:Ward]] by 2/4/6 at Mk. 1/2/3 respectively. \\ \\ In Addition, increase the Shields <wrap preview>[[Game_Mechanics:Definitions:Speed Cost|Speed]]</wrap> and <wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap> by 2.\\ \\ ((//For example: a [[:s:Equipment:Shields:Round Shield]] with a Mk. 2 Survivability Augmentation would have [[:Ratings:Armour]] 5 and [[:shortcuts#Ward]] 4. In addition it's <wrap preview>[[:Stats:Brawn]]</wrap> <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> would be increased to 7, its <wrap preview>[[Game_Mechanics:Definitions:Evasion Cost]]</wrap> increased to 3 and have a <wrap preview>[[Game_Mechanics:Definitions:Speed Cost]]</wrap> of 2//).||||| | |Increase the [Modded] [Shield's] [Armour] and [Ward] by 2/4/6 at Mk. 1/2/3, respectively.\\ \\ In Addition, increase the [Modded] [Shield's] [Speed Tax] and [Evasion Tax] by 2. \\ \\ **Example**: A [Round Shield] which normally has 1 [Armour] and 0 [Ward]. With a Mk.2 [Survivability Augmentation] installed would instead have 5 [Armour], 4 [Ward], a [Speed Tax] of 2 and [Evasion Tax] of 3.||||| |
| </WRAP> | </WRAP> |