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| items:equipment:shields:shield_mods:underlayed_firewall_scrambling_array [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:underlayed_firewall_scrambling_array [2026/05/13 11:45] (current) – removed ms_wuntch |
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| ====== Underlayed Firewall Scrambling Array ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underlayed Firewall Scrambling Array^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|10,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 8^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|4| | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Shield is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Firewall Scrambling Array, shown below.||||| | |
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| ^Firewall Scrambling Array^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Gear| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:DC]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 8 | 18 | 1 - 24 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Electronic]]</wrap> ||||| | |
| ^Effects||||| | |
| |During the [[:Game_Mechanics:Environmental_Step]], all Enemies within <wrap preview>[[:Game_Mechanics:definitions:Range]]</wrap> must take a [[:Shortcuts#Reflex_Save]] (DC: Above), every Enemy that fails is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Scrambled]]</wrap> until the start of the next [[:Game_Mechanics:Environmental_Step]].||||| | |
| </WRAP> | |