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| items:equipment:shields:shield_mods:underslung_fluxuating_diode_scanner [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:underslung_fluxuating_diode_scanner [2026/05/06 11:19] (current) – removed ms_wuntch |
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| ====== Underslung Fluctuating Diode Scanner ====== | |
| <WRAP center 700px> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Underslung Fluctuating Diode Scanner^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|3,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | |
| ^Effects||||| | |
| |While the is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a Fluctuating Diode Scanner, shown below.||||| | |
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| ^Fluctuating Diode Scanner^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 3 - 36 | - | - | | |
| ^Traits ||||| | |
| | - ||||| | |
| ^Effects||||| | |
| |While the Fluctuating Diode Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the Fluctuating Diode Emition Ability below.||||| | |
| |
| ^Fluctuating Diode Emition^ | |
| |**Action. <wrap preview>[[:Traits:Continuous]]</wrap>.**| | |
| |Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a <wrap preview>[[:Game_Mechanics:Definitions:Perceived]]</wrap> target. \\ If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the [[:Game_Mechanics:Attacks|Attack]] is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. \\ If Successful, the target is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Diode Tagged]]</wrap> for one <wrap preview>[[:Game_Mechanics:Definitions:Cycle]]</wrap>.| | |
| </WRAP> | |