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| items:equipment:shields:shield_mods:underslung_t.a.m._scanner [2025/11/17 14:17] – created - external edit 127.0.0.1 | items:equipment:shields:shield_mods:underslung_t.a.m._scanner [2026/06/12 10:59] (current) – external edit 127.0.0.1 |
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| ====== Underslung T.A.M Scanner ====== | ====== Underslung T.A.M. Scanner ====== |
| <WRAP center 700px> | <WRAP center 600px> |
| |< - 20% 20% 20% 20% 20% >| | ^ Underslung T.A.M. Scanner ^^^^^ |
| ^Underslung T.A.M Scanner^^^^^ | ^ [Sourcery Solutions] - //Your Wish, Our Command. Terms May Apply.// ||||| |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Shield] | ^[Subtype]| [Light], [Medium],\\ [Heavy], [Industrial] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Shield^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Light \\ Medium \\ Heavy \\ Industrial| | ^ [Requirement] ^ [Hardpoint Tax] ^ ^ [Value] ^ [Upkeep] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|15,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|10c| | | [Brawn]: 5 | 1 | | 1,500c | 25c | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>|<wrap preview>[[:Stats:Brawn]]</wrap>: 3^<wrap preview>[[Game_Mechanics:Definitions:Hardpoint Tax]]</wrap>|1| | ^ [Traits] ||||| |
| ^Traits ||||| | | [Unique - Underslung] and [Electronic] ||||| |
| | <wrap preview>[[:Traits:Unique X| Unique Underslung]]</wrap> ||||| | ^ Effects ||||| |
| ^Effects||||| | |While the [Modded] [Shield] is [Equipped], You also count as if you are [Equipped] with an [Portable T.A.M. Scanner], shown below.||||| |
| |While the is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as if you are <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a T.A.M (Target Acquisition Matrix) Scanner, shown below.||||| | |
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| ^T.A.M (Target Acquisition Matrix) Scanner^^^^^ | ^ Portable T.A.M Scanner ^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^[Archetype]| [Tool] | ^[Subtype]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|-| | ^[Skill]| - | ^[Mastery]| - | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#-]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:-]]| | ^ [Requirement] ^ [Effect] ^ [Range] ^ [Ammo] ^ [Hardpoints] ^ |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|-^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | [Brawn]: 5 | - | 9 - 36 | - | - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^Traits||||| |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 3 | - | 9 - 36 | - | - | | |
| ^Traits ||||| | |
| | - ||||| | | - ||||| |
| ^Effects||||| | ^Effects||||| |
| |While the T.A.M (Target Acquisition Matrix) Scanner is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> you gain the T.A.M Scan Ability below.||||| | |While the [Portable T.A.M Scanner] is [Equipped] you gain the [T.A.M Scan] [Ability], shown below.||||| |
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| ^T.A.M Scan^ | ^T.A.M Scan^ |
| |**Action. <wrap preview>[[:Traits:Continuous]]</wrap>.**| | |**[Action] - [Continuous].**| |
| |Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a <wrap preview>[[:Game_Mechanics:Definitions:Perceived]]</wrap> target. \\ If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the [[:Game_Mechanics:Attacks|Attack]] is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. \\ If Successful, the target is afflicted with <wrap preview>[[:Game_Mechanics:Conditions:Missile Locked]]</wrap> until the start of your next [[:Game_Mechanics:Turn]].| | |Perform a [Tech] [Attack] against the [Defence] of a [Perceived] [Target]. If the [Target] is outside of the [Optimal Range] of the scanner, the [Attack] is performed under the effects of the [Disadvantage] [Property].\\ \\ If the [Attack] is [Successful], the [Target] gains the [TAM'ed] [Condition] until the start of your next [Turn].| |
| </WRAP> | </WRAP> |