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Shields

Shields are a type of Equipment. Not to be confused with the Barrier generating Flickerfields, Shields are your traditional hand held physical barricade that help block or deflect blows.

Shield Name
Product Line: [Corp Name] - Corp Marketing Slogan
Archetype ArchetypeName Subtype SubtypeName
RequirementA / W / RDragClunkHardpointsValueUpkeep
Brawn: 0 0/0/0 0 0 0 000,000c 000,000c
Traits
Trait - 1, Trait - 2 & Trait - 3.
Effects
Effects and their descriptions


Shields serve as a unique type of Equipment, providing some bonuses passively, even when Holstered and further bonuses when Equipped in a Hand Slot. Below you will find the necessary information to interpret the above table and use Shields in game.

Shield Name

The Shield Name is the name of the [Item]. This can be used to search the [Item] on the website.

Archetype

[Archetype] is a mechanical term, defining what type of [Item] it is. All [Shields] are the [Shield] [Archetype].

Requirements

The [Requirements] of a [Shield] are the [Stats] required to [Equip] or [Holster] the [Item]. This is typically [Brawn].

Drag

The [Drag] of a [Shield] reduces the [Speed] of the user while it is [Holstered] or [Equipped].

Hardpoints

The [Hardpoints] of a [Shield] reflects how many [Mods] can be installed. See Mod for more information.

Upkeep

The [Upkeep] of a [Shield] is how expensive it is to maintain. [Upkeep] is paid at the start of every [Cycle], otherwise the [Shield] will cease to function.

Effects

Product Line

The Product Line is what corporation makes this specific line of [Shields]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.

Subtype

Armour (A) / Ward (W) / Resolve (R)

Clunk

Value

Traits

Find below links to all available Shields.


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