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Shields
Shields are a type of Equipment. Not to be confused with the Barrier generating Flickerfields, Shields are your traditional hand held physical barricade that help block or deflect blows.
Shields serve as a unique type of Equipment, providing some bonuses passively, even when Holstered and further bonuses when Equipped in a Hand Slot. Below you will find the necessary information to interpret the above table and use Shields in game.
Shield Name
The Shield Name is the name of the [Item]. This can be used to search the [Item] on the website.
Archetype
[Archetype] is a mechanical term, defining what type of [Item] it is. All [Shields] are the [Shield] [Archetype].
Requirements
The [Requirements] of a [Shield] are the [Stats] required to [Equip] or [Holster] the [Item]. This is typically [Brawn].
Drag
The [Drag] of a [Shield] reduces the [Speed] of the user while it is [Holstered] or [Equipped].
Hardpoints
The [Hardpoints] of a [Shield] reflects how many [Mods] can be installed. See Mod for more information.
Upkeep
The [Upkeep] of a [Shield] is how expensive it is to maintain. [Upkeep] is paid at the start of every [Cycle], otherwise the [Shield] will cease to function.
Effects
Product Line
The Product Line is what corporation makes this specific line of [Shields]. There are always many competing products, and many of the Corporations have different versions, some similar, some wildy different.
Subtype
Armour (A) / Ward (W) / Resolve (R)
Clunk
Value
Traits
Find below links to all available Shields.
