| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:tools:digital_band_scanner [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:tools:digital_band_scanner [2026/08/11 10:14] (current) – ms_ash |
|---|
| ====== Digital Band Scanner ====== | ===== Digital Band Scanner ===== |
| <WRAP center 750px> | <WRAP center 700px> |
| |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| | |< - 14% 14% 14% 14% 14% 14% 14% >| |
| ^ Digital Band Scanner ^^^^^^^^ | ^Digital Band Scanner^^^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial| || | | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|N/A^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Telemetry]] (N/A)| || | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Perception]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | | Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Digital|Dull]] | - | 2 | 200c | 30c | |
| | Mk. 1 | [[:Stats#Brawn]]: 3 | Dull | - | - | 2 | 200c | 10c | | | Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Digital|Average]] | - | 2 | 1,600c | 20c | |
| | Mk. 2 | [[:Stats#Brawn]]: 3 | Average | - | - | 2 | 1,600c | 20c | | | Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Digital|Acute]] | - | 2 | 5,400c | 10c | |
| | Mk. 3 | [[:Stats#Brawn]]: 3 | Acute | - | - | 2 | 5,400c | 30c | | ^Traits||||||| |
| ^Traits |||||||| | | [[:Traits:Electronic]] & [[:Traits:Light]]. ||||||| |
| | - |||||||| | ^Effects||||||| |
| ^Effects|||||||| | |While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Digital Band Scanner|Network Scan]] [[:Game Mechanics:Definitions:Ability]]: ||||||| |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the following Ability \\ \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Set your [[:Game_Mechanics:Perceptions#Digital|Digital Perception]] to the value listed above until the start of your next Turn |||||||| | ^Network Scan||||||| |
| | |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#Digital]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5c - July 2026 |
| | * Upkeep progression inverted to get cheaper as Mk's increase |
| | * Brawn Requirement reduced to 2 from 3 |
| | * Light Ability added |
| | * Electronic Ability added |
| </WRAP> | </WRAP> |
| |