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items:equipment:tools:electromagnetic_band_scanner [2025/07/29 12:04] mentleitems:equipment:tools:electromagnetic_band_scanner [2026/08/11 10:15] (current) – [Electromagnetic Band Scanner] ms_ash
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-====== Electromagnetic Band Scanner ====== +===== Electromagnetic Band Scanner ===== 
-<WRAP center 750px+<WRAP center 700px
-|< -12121212.512.512.5% 14.5% 13% >| +|< - 141414141414% 14% >| 
- Electromagnetic Band Scanner  ^^^^^^^^ +^Electromagnetic Band Scanner^^^^^^^ 
-^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your WishOur Command. Terms May Apply.//|||||||| +^[[:Corporations#Sourcery Solutions]] - //Your wishour command. Terms may apply.//||||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial|| +| ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | | 
-| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|N/A^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Telemetry]] (N/A)| || +^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ 
-^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Perception]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Cost]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>+|  Mk. 1  |  [[:Stats:Brawn]]: 2  |  [[:Game Mechanics:Perceptions#Electromagnetic|Dull]]   -  |  2  |  180c  |  27c  | 
-|  Mk. 1  |  [[Stats#Brawn]]: 3   |  Dull    -  |  2  |  180c  |  9c  | +|  Mk. 2  |  [[:Stats:Brawn]]: 2  |  [[:Game Mechanics:Perceptions#Electromagnetic|Average]]   -  |  2  |  1,440c  |  18c  | 
-|  Mk. 2  |  [[Stats#Brawn]]: 3   |  Average    -  |  2  |  1,440c  |  18c  | +|  Mk. 3  |  [[:Stats:Brawn]]: 2  |  [[:Game Mechanics:Perceptions#Electromagnetic|Acute]]   -  |  2  |  4,860c  |  9c  | 
-|  Mk. 3  |  [[Stats#Brawn]]: 3   |  Acute    -  |  2  |  4,860c  |  27c  | +^Traits||||||| 
-^Traits |||||||| +|  [[:Traits:Electronic]], [[:Traits:Light]] & [[:Traits:Signature Range]].  ||||||| 
-|  <wrap preview>[[:Traits:Continuous]]</wrap><wrap preview>[[:Traits:Signature Sourcery Solutions Range]]</wrap>   |||||||| +^Effects||||||| 
-^Effects|||||||| +|While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Electromagnetic Band Scanner|E.MScan]] [[:Game Mechanics:Definitions:Ability]]: ||||||| 
-|While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the E.C.M Scan Ability \\ \\ **E.C.M Scan** \\ Action - **Continuous** \\ Set your [[:Game_Mechanics:Perceptions#Electromagnetic (ECM)|E.C.M Perception]] to the value listed above until the start of your next Turn ||||||||+^E.MScan||||||| 
 +|[[:Game Mechanics:Actions|Action]] [[Traits:Continuous]] \\ \\ [Setyour [[:Game Mechanics:Perceptions#E.M.]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| 
 +</WRAP> 
 +==== Changelog ==== 
 +<WRAP changelog center 800px> 
 +Version 0.5c - July 2026 
 +  * Upkeep progression inverted to get cheaper as Mk's increase 
 +  * Brawn Requirement reduced to 2 from 3 
 +  * Light Ability added 
 +  * Electronic Ability added
 </WRAP> </WRAP>
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