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items:equipment:tools:heavy_rad-tag_scanner [2026/08/10 15:55] – created ms_ashitems:equipment:tools:heavy_rad-tag_scanner [2026/08/10 15:56] (current) – [Heavy Rad-Tag Scanner] ms_ash
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 ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  |^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  || ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  |^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  ||
 ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
-|  [[:Stats:Brawn]]: 6  |    18 - 72  |  3  |  1,000c  |  25c  |+|  [[:Stats:Brawn]]: 6  |    18 - 72  |  3  |  1,000c  |  25c  |
 ^Traits||||||| ^Traits|||||||
 |  [[:Traits:Electronic]], [[:Traits:Loud]] & [[:Traits:Two-Handed]].  ||||||| |  [[:Traits:Electronic]], [[:Traits:Loud]] & [[:Traits:Two-Handed]].  |||||||
 ^Effects|||||| ^Effects||||||
-|While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you can [Track] an [[:Game Mechanics:Definitions:Entity]] you have [[:Game Mechanics:Conditions:Tagged]], regardless of [[:Game Mechanics:Perceptions]] or distance. It will also grant the [[Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] to all [[:Game Mechanics:Check|Checks]] or [[:Game Mechanics:Attack|Attacks]] to do so. \\ \\ In addition, you gain the [[:Items:Equipment:Tools:Rad-Tag Scanner|Rad-Tag Scan]] [[:Game Mechanics:Definitions:Ability]]:||||||+|While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you can [Track] an [[:Game Mechanics:Definitions:Entity]] you have [[:Game Mechanics:Conditions:Tagged]], regardless of [[:Game Mechanics:Perceptions]] or distance. It will also grant the [[Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] to all [[:Game Mechanics:Check|Checks]] or [[:Game Mechanics:Attack|Attacks]] to do so. \\ \\ In addition, you gain the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner|Rad-Tag Scan]] [[:Game Mechanics:Definitions:Ability]]:||||||
 ^Firewall Scrambling Scan |||||| ^Firewall Scrambling Scan ||||||
-|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Rad-Tag Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||+|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||
 </WRAP> </WRAP>
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