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| items:equipment:tools:heavy_rad-tag_scanner [2026/08/10 15:55] – created ms_ash | items:equipment:tools:heavy_rad-tag_scanner [2026/08/10 15:56] (current) – [Heavy Rad-Tag Scanner] ms_ash |
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| ^[[:Game Mechanics:Definitions:Archetype]]| Tool |^[[:Game Mechanics:Definitions:Subtype]]| Industrial || | ^[[:Game Mechanics:Definitions:Archetype]]| Tool |^[[:Game Mechanics:Definitions:Subtype]]| Industrial || |
| ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ |
| | [[:Stats:Brawn]]: 6 | 0 | 18 - 72 | 3 | 1,000c | 25c | | | [[:Stats:Brawn]]: 6 | - | 18 - 72 | 3 | 1,000c | 25c | |
| ^Traits||||||| | ^Traits||||||| |
| | [[:Traits:Electronic]], [[:Traits:Loud]] & [[:Traits:Two-Handed]]. ||||||| | | [[:Traits:Electronic]], [[:Traits:Loud]] & [[:Traits:Two-Handed]]. ||||||| |
| ^Effects|||||| | ^Effects|||||| |
| |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you can [Track] an [[:Game Mechanics:Definitions:Entity]] you have [[:Game Mechanics:Conditions:Tagged]], regardless of [[:Game Mechanics:Perceptions]] or distance. It will also grant the [[Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] to all [[:Game Mechanics:Check|Checks]] or [[:Game Mechanics:Attack|Attacks]] to do so. \\ \\ In addition, you gain the [[:Items:Equipment:Tools:Rad-Tag Scanner|Rad-Tag Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| | |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you can [Track] an [[:Game Mechanics:Definitions:Entity]] you have [[:Game Mechanics:Conditions:Tagged]], regardless of [[:Game Mechanics:Perceptions]] or distance. It will also grant the [[Game Mechanics:Definitions:Property:Advantage]] [[Game Mechanics:Definitions:Property]] to all [[:Game Mechanics:Check|Checks]] or [[:Game Mechanics:Attack|Attacks]] to do so. \\ \\ In addition, you gain the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner|Rad-Tag Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| |
| ^Firewall Scrambling Scan |||||| | ^Firewall Scrambling Scan |||||| |
| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Rad-Tag Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].|||||| | |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Heavy Rad-Tag Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Tagged]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].|||||| |
| </WRAP> | </WRAP> |
| ==== Changelog ==== | ==== Changelog ==== |