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| items:equipment:tools:large_firewall_scrambling_scanner [2025/08/20 09:45] – updating unreliable die to remove Die mentle | items:equipment:tools:large_firewall_scrambling_scanner [2026/08/10 14:55] (current) – removed ms_ash |
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| ====== Large Firewall Scrambling Scanner ====== | |
| <WRAP center 700px> | |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |
| ^Large Firewall Scrambling Scanner^^^^^^ | |
| |[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Telemetry]]|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|3,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|50c|| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | |
| | | [[:Stats#Brawn]]: 6 | - | 18 - 72 | - | 3 | | |
| ^ ^Traits^^^^^ | |
| | | <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | |
| ^ ^Effects^^^^^ | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the following Ability. \\ \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Perform a [[:Skills#Tech]] Attack VS the [[:Shortcuts#Defence]] of a Perceived target. If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the Attack is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If Successful, the target will take any and all Saves against Hacking or Netrunning Abilities with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]] until the start of your next Turn. If they would already be suffering Disadvantage, they gain the <wrap preview>[[:Traits:Unreliable]]</wrap> Property instead.|||||| | |
| </WRAP> | |
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