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| items:equipment:tools:large_fluctuating_diode_scanner [2025/12/02 13:38] – changing old shortcuts to ratings mentle | items:equipment:tools:large_fluctuating_diode_scanner [2026/08/10 15:55] (current) – removed ms_ash |
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| ====== Large Fluctuating Diode Scanner ====== | |
| <WRAP center 700px> | |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |
| ^Large Fluctuating Diode Scanner^^^^^^ | |
| |[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Telemetry]]|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,500c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|25c|| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | |
| | | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | - | 18 - 72 | - | 3 | | |
| ^ ^Traits^^^^^ | |
| | | <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | |
| ^ ^Effects^^^^^ | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the following Ability. In addition, you may use this tool to automatically learn the intergalactic location of any marked target, to the nearest region of space or planet. Furthermore, this tool grants [[:Game_Mechanics:Advantage_and_Disadvantage#Advantage]] on any and all [[:Game_Mechanics:Check|Checks]] to Track a marked target. \\ \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Perform a [[:Skills#Tech]] Attack VS the [[:Ratings:Defence]] of a Perceived target. If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the Attack is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If Successful, the target becomes marked by a traceable diode for one Cycle (10 Days). \\ For as long as the target remains marked by the diode, you, or anyone with the scanner, can Track the target with Advantage. \\ The diode, that is marking the target, can be located and destroyed with the Appropriate Skills, Equipment or Acute E.C.M. Perception, cancelling the effect early.|||||| | |
| </WRAP> | |
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