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items:equipment:tools:large_t.a.m._target_acquisition_matrix_scanner [2025/08/06 10:29] – Replacing Cost with Value mentleitems:equipment:tools:large_t.a.m._target_acquisition_matrix_scanner [2026/08/10 14:39] (current) – removed ms_ash
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-====== Large T.A.M. (Target Acquisition Matrix) Scanner ====== 
-<WRAP center 700px> 
-|< 100% 0% 20% 20% 20% 20% 20%>| 
-^Large T.A.M. (Target Acquisition Matrix) Scanner^^^^^^ 
-|[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Telemetry]]|| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|6,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep|Upkeep:]]</wrap>|23c|| 
-^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ 
-| |  [[:Stats#Brawn]]: 6  |  -  |  18 - 72  |  -  |  3  | 
-^ ^Traits^^^^^ 
-| |  <wrap preview>[[:Traits:Signature Sourcery Solutions Range]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>  ||||| 
-^ ^Effects^^^^^ 
-| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the T.A.M. Scan Ability \\ \\ **T.A.M. Scan** \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Perform a [[:Skills#Tech]] Attack VS the [[:Shortcuts#Defence]] of a Perceived target. If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the Attack is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If Successful, all Allies gain Advantage on Attacks with Missile weapons against the target until the start of your next Turn. These weapons also ignore [[:Game_Mechanics:Line_of_Effect_&_Line_of_Sight#Line of Sight]] and [[:Game_Mechanics:Line_of_Effect_&_Line_of_Sight#Line of Effect]]. \\ \\ A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word "Missile" in its name.||||| 
-</WRAP>