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| items:equipment:tools:large_t.a.m._target_acquisition_matrix_scanner [2025/10/05 11:40] – removing semicolons from headings mentle | items:equipment:tools:large_t.a.m._target_acquisition_matrix_scanner [2026/08/10 14:39] (current) – removed ms_ash |
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| ====== Large T.A.M. (Target Acquisition Matrix) Scanner ====== | |
| <WRAP center 700px> | |
| |< 100% 0% 20% 20% 20% 20% 20%>| | |
| ^Large T.A.M. (Target Acquisition Matrix) Scanner^^^^^^ | |
| |[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Industrial|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Telemetry]]|| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value|Value:]]</wrap>|6,750c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|23c|| | |
| ^ ^<wrap preview>[[Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^ | |
| | | [[:Stats#Brawn]]: 6 | - | 18 - 72 | - | 3 | | |
| ^ ^Traits^^^^^ | |
| | | <wrap preview>[[:Traits:Signature Sourcery Solutions Range]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | |
| ^ ^Effects^^^^^ | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the following Ability \\ \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Perform a [[:Skills#Tech]] Attack VS the [[:Shortcuts#Defence]] of a Perceived target. If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the Attack is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If Successful, all Allies gain Advantage on Attacks with Missile weapons against the target until the start of your next Turn. These weapons also ignore [[:Game_Mechanics:Line_of_Effect_&_Line_of_Sight#Line of Sight]] and [[:Game_Mechanics:Line_of_Effect_&_Line_of_Sight#Line of Effect]]. \\ \\ **A Missile Weapon is any Weapon, Vehicle Component or Cyberware with the word "Missile" in its name.**|||||| | |
| </WRAP> | |
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