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| items:equipment:tools:luminous_band_scanner [2026/07/09 10:52] – ms_ash | items:equipment:tools:luminous_band_scanner [2026/08/11 10:19] (current) – ms_ash |
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| | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | | | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | |
| ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Perception]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ |
| | Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Dull]] | 0 - 0 | 2 | 100c | 30c | | | Mk. 1 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Dull]] | - | 2 | 100c | 30c | |
| | Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Average]] | 0 - 0 | 2 | 800c | 20c | | | Mk. 2 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Average]] | - | 2 | 800c | 20c | |
| | Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Acute]] | 0 - 0 | 2 | 2,700c | 10c | | | Mk. 3 | [[:Stats:Brawn]]: 2 | [[:Game Mechanics:Perceptions#Visual|Acute]] | - | 2 | 2,700c | 10c | |
| ^Traits||||||| | ^Traits||||||| |
| | [[:Traits:Electronic]] & [[:Traits:Loud]]. ||||||| | | [[:Traits:Electronic]] & [[:Traits:Light]]. ||||||| |
| ^Effects||||||| | ^Effects||||||| |
| |While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the following [[:Game Mechanics:Definitions:Ability]]: ||||||| | |While this [[:Items|Items]] is [[Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Luminous Band Scanner|Lumin Scan]] [[:Game Mechanics:Definitions:Ability]]: ||||||| |
| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] ||||||| | ^Lumin Scan||||||| |
| |Set your [[:Game Mechanics:Perceptions#Visual]] [[:Game Mechanics:Perceptions|Perception]] to the value listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| | |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ [Set] your [[:Game Mechanics:Perceptions#Visual]] [[:Game Mechanics:Perceptions|Perception]] to the level listed above until the start of your next [[:Game Mechanics:Turn Order:Turn]].||||||| |
| </WRAP> | </WRAP> |
| ==== Changelog ==== | ==== Changelog ==== |
| * Upkeep progression inverted to get cheaper as Mk's increase | * Upkeep progression inverted to get cheaper as Mk's increase |
| * Brawn Requirement reduced to 2 from 3 | * Brawn Requirement reduced to 2 from 3 |
| | * Light Ability added |
| | * Electronic Ability added |
| </WRAP> | </WRAP> |