| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:tools:radiotropic_marking_scanner [2026/08/05 17:42] – [Changelog] ms_ash | items:equipment:tools:radiotropic_marking_scanner [2026/08/10 16:03] (current) – [Radiotropic Marking Scanner] ms_ash |
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| ^[[:Game Mechanics:Definitions:Archetype]]| Tool |^[[:Game Mechanics:Definitions:Subtype]]| Industrial || | ^[[:Game Mechanics:Definitions:Archetype]]| Tool |^[[:Game Mechanics:Definitions:Subtype]]| Industrial || |
| ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | ^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ |
| | [[:Stats:Brawn]]: 3 | 0 | 9 - 36 | 2 | 225c | 23c | | | [[:Stats:Brawn]]: 3 | - | 9 - 36 | 2 | 225c | 23c | |
| ^Traits|||||| | ^Traits|||||| |
| | [[Traits:Electronic]], [[Traits:Light]] & [[:Traits:Signature Range]] |||||| | | [[Traits:Electronic]], [[Traits:Light]] & [[:Traits:Signature Range]] |||||| |
| |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Radiotropic Marking Scanner|Radiotropic Marking Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| | |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Radiotropic Marking Scanner|Radiotropic Marking Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| |
| ^Radiotropic Marking Scan |||||| | ^Radiotropic Marking Scan |||||| |
| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Radiotropic Marking Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gain the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]].|||||| | |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Radiotropic Marking Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Marked]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]].|||||| |
| </WRAP> | </WRAP> |
| ==== Changelog ==== | ==== Changelog ==== |