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| items:equipment:tools:small_targeting_vector_scanner [2025/08/11 10:02] – mentle | items:equipment:tools:small_targeting_vector_scanner [2026/08/07 17:06] (current) – removed ms_ash |
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| ====== Small Targeting Vector Scanner ====== | |
| <WRAP center 750px> | |
| |< -12% 12% 12% 12.5% 12.5% 12.5% 14.5% 13% >| | |
| ^ Small Targeting Vector Scanner ^^^^^^^^ | |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//|||||||| | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Tool^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Industrial| || | |
| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Telemetry]]| || | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Mark]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Effect]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:HardPoints]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>^ | |
| | Mk. 1 | [[:Stats#Brawn]]: 3 | D4 | 6 - 24 | - | 2 | 5,000c | 25c | | |
| | Mk. 2 | [[:Stats#Brawn]]: 3 | D6 | 6 - 36 | - | 2 | 20,000c | 20c | | |
| | Mk. 3 | [[:Stats#Brawn]]: 3 | D8 | 6 - 48 | - | 2 | 45,000c | 15c | | |
| | Mk. 4 | [[:Stats#Brawn]]: 3 | D10 | 6 - 60 | - | 2 | 80,000c | 10c | | |
| | Mk. 5 | [[:Stats#Brawn]]: 3 | D12 | 6 - 72 | - | 2 | 125,000c | 5c | | |
| ^Traits |||||||| | |
| | - |||||||| | |
| ^Effects|||||||| | |
| |While this Item is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you gain the following Ability \\ \\ Action - **<wrap preview>[[:Traits:Continuous]]</wrap>** \\ Perform a [[:Skills#Tech]] [[:Game_Mechanics:Attacks|Attack]] VS the [[:Shortcuts#Defence]] of a Perceived target. If the target is outside of the <wrap preview>[[:Game_Mechanics:Definitions:Optimal Range]]</wrap> of the scanner, the Attack is performed with [[:Game_Mechanics:Advantage_and_Disadvantage#Disadvantage]]. If Successful, you and all Allies gain the above bonus to [[:Game_Mechanics:Check|Checks]] and Attacks against the target until the start of your next Turn.|||||||| | |
| </WRAP> | |
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