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items:equipment:tools:specialised_doover [2026/08/05 16:47] – created ms_ashitems:equipment:tools:specialised_doover [2026/08/10 15:59] (current) ms_ash
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 | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | | | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | |
 ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
-|  Mk. 1  |  [[:Stats:Brawn]]: 5  |  D4  |    3  |  4,000c  |  100c  | +|  Mk. 1  |  [[:Stats:Brawn]]: 5  |  D4  |  -  |  3  |  4,000c  |  100c  | 
-|  Mk. 2  |  [[:Stats:Brawn]]: 5  |  D6  |    3  |  32,000c  |  80c  | +|  Mk. 2  |  [[:Stats:Brawn]]: 5  |  D6  |  -  |  3  |  32,000c  |  80c  | 
-|  Mk. 3  |  [[:Stats:Brawn]]: 5  |  D8  |    3  |  108,250c  |  60c  | +|  Mk. 3  |  [[:Stats:Brawn]]: 5  |  D8  |  -  |  3  |  108,250c  |  60c  | 
-|  Mk. 4  |  [[:Stats:Brawn]]: 5  |  D10  |    3  |  256,000c  |  40c  | +|  Mk. 4  |  [[:Stats:Brawn]]: 5  |  D10  |  -  |  3  |  256,000c  |  40c  | 
-|  Mk. 5  |  [[:Stats:Brawn]]: 5  |  D12  |    3  |  500,000c  |  20c  |+|  Mk. 5  |  [[:Stats:Brawn]]: 5  |  D12  |  -  |  3  |  500,000c  |  20c  |
 ^Traits||||||| ^Traits|||||||
 |  [[:Traits:Two-Handed]].  ||||||| |  [[:Traits:Two-Handed]].  |||||||
 ^Effects||||||| ^Effects|||||||
-|When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ At Mk. 2, you also gain the [[:Game Mechanics:Definitions:Property:Reliable]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 3, you also gain the [[:Game Mechanics:Definitions:Property:Fine]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 4, you also gain the [[:Game Mechanics:Definitions:Property:Exploding]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 5, you also gain the [[:Game Mechanics:Definitions:Property:Double]] [[:Game Mechanics:Definitions:Property]].|||||||+|When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ At Mk. 2, you also gain the [[:Traits:Reliable]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 3, you also gain the [[:Traits:Fine]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 4, you also gain the [[:Traits:Exploding]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 5, you also gain the [[:Traits:Doubles]] [[:Game Mechanics:Definitions:Property]].|||||||
 </WRAP> </WRAP>
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