| Next revision | Previous revision |
| items:equipment:tools:specialised_doover [2026/08/05 16:47] – created ms_ash | items:equipment:tools:specialised_doover [2026/08/10 15:59] (current) – ms_ash |
|---|
| | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | | | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | |
| ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ | ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ |
| | Mk. 1 | [[:Stats:Brawn]]: 5 | D4 | 0 - 0 | 3 | 4,000c | 100c | | | Mk. 1 | [[:Stats:Brawn]]: 5 | D4 | - | 3 | 4,000c | 100c | |
| | Mk. 2 | [[:Stats:Brawn]]: 5 | D6 | 0 - 0 | 3 | 32,000c | 80c | | | Mk. 2 | [[:Stats:Brawn]]: 5 | D6 | - | 3 | 32,000c | 80c | |
| | Mk. 3 | [[:Stats:Brawn]]: 5 | D8 | 0 - 0 | 3 | 108,250c | 60c | | | Mk. 3 | [[:Stats:Brawn]]: 5 | D8 | - | 3 | 108,250c | 60c | |
| | Mk. 4 | [[:Stats:Brawn]]: 5 | D10 | 0 - 0 | 3 | 256,000c | 40c | | | Mk. 4 | [[:Stats:Brawn]]: 5 | D10 | - | 3 | 256,000c | 40c | |
| | Mk. 5 | [[:Stats:Brawn]]: 5 | D12 | 0 - 0 | 3 | 500,000c | 20c | | | Mk. 5 | [[:Stats:Brawn]]: 5 | D12 | - | 3 | 500,000c | 20c | |
| ^Traits||||||| | ^Traits||||||| |
| | [[:Traits:Two-Handed]]. ||||||| | | [[:Traits:Two-Handed]]. ||||||| |
| ^Effects||||||| | ^Effects||||||| |
| |When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ At Mk. 2, you also gain the [[:Game Mechanics:Definitions:Property:Reliable]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 3, you also gain the [[:Game Mechanics:Definitions:Property:Fine]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 4, you also gain the [[:Game Mechanics:Definitions:Property:Exploding]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 5, you also gain the [[:Game Mechanics:Definitions:Property:Double]] [[:Game Mechanics:Definitions:Property]].||||||| | |When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Game Mechanics:Definitions:Property:Advantage]] [[:Game Mechanics:Definitions:Property]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ At Mk. 2, you also gain the [[:Traits:Reliable]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 3, you also gain the [[:Traits:Fine]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 4, you also gain the [[:Traits:Exploding]] [[:Game Mechanics:Definitions:Property]].\\ \\ At Mk. 5, you also gain the [[:Traits:Doubles]] [[:Game Mechanics:Definitions:Property]].||||||| |
| </WRAP> | </WRAP> |
| ==== Changelog ==== | ==== Changelog ==== |