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items:equipment:tools:targeting_scanner [2026/08/07 16:55] ms_ashitems:equipment:tools:targeting_scanner [2026/08/07 17:07] (current) – [Targeting Scanner] ms_ash
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 <WRAP center 700px> <WRAP center 700px>
 |< - 14% 14% 14% 14% 14% 14% 14% >| |< - 14% 14% 14% 14% 14% 14% 14% >|
-^Specialised Doover^^^^^^^+^Targeting Scanner^^^^^^^
 ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//|||||||
 | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | | | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | |
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 |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Targeting Scanner|Targeting Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Targeting Scanner|Targeting Scan]] [[:Game Mechanics:Definitions:Ability]]:||||||
 ^Targeting Scan |||||| ^Targeting Scan ||||||
-|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Targeting Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Painted - X]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]], where X is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||+|[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Targeting Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].||||||
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  ==== Changelog ====  ==== Changelog ====
 <WRAP changelog center 800px> <WRAP changelog center 800px>
 Version 0.5c - Aug 2026 Version 0.5c - Aug 2026
-  * Created+  * Renamed from Small Targeting Vector Scanner 
 +  * Value reduced to 500c from 5,000c 
 +  * Light Ability added 
 +  * Electronic Ability added
 </WRAP> </WRAP>