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| items:equipment:tools:targeting_scanner [2026/08/07 16:55] – ms_ash | items:equipment:tools:targeting_scanner [2026/08/07 17:07] (current) – [Targeting Scanner] ms_ash |
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| <WRAP center 700px> | <WRAP center 700px> |
| |< - 14% 14% 14% 14% 14% 14% 14% >| | |< - 14% 14% 14% 14% 14% 14% 14% >| |
| ^Specialised Doover^^^^^^^ | ^Targeting Scanner^^^^^^^ |
| ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| | ^[[:Corporations#Sourcery Solutions]] - //Your wish, our command. Terms may apply.//||||||| |
| | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | | | ^[[:Game Mechanics:Definitions:Archetype]]| Tool | ^[[:Game Mechanics:Definitions:Subtype]]| Industrial | | |
| |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Targeting Scanner|Targeting Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| | |While this [[Items:Equipment:Tools|Tool]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Items:Equipment:Tools:Targeting Scanner|Targeting Scan]] [[:Game Mechanics:Definitions:Ability]]:|||||| |
| ^Targeting Scan |||||| | ^Targeting Scan |||||| |
| |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Targeting Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Painted - X]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]], where X is equal to the above [[:Game Mechanics:Definitions:Bonus]].|||||| | |[[:Game Mechanics:Actions|Action]] - [[Traits:Continuous]] \\ \\ Perform a [[Skills:Tech]] [[:Game Mechanics:Attack]] against the [[:Ratings:Defence]] of a [[:Game Mechanics:Definitions:Perceived]] [[:Game Mechanics:Definitions:Entity]]. If the target is outside of the [[:Game Mechanics:Definitions:Range]] of the [[:Items:Equipment:Tools:Targeting Scanner]], then you perform the [[:Game Mechanics:Attack]] with the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. If [[:Game Mechanics:Success And Failure:Success|Successful]], the [[:Game Mechanics:Definitions:Entity]] gains the [[:Game Mechanics:Conditions:Painted]] [[:Game Mechanics:Conditions|Condition]] until the start of your next [[:Game Mechanics:Turn Order:Turn]]. The [[Game Mechanics:Bonus Die]] is equal to the above [[:Game Mechanics:Definitions:Bonus]].|||||| |
| </WRAP> | </WRAP> |
| ==== Changelog ==== | ==== Changelog ==== |
| <WRAP changelog center 800px> | <WRAP changelog center 800px> |
| Version 0.5c - Aug 2026 | Version 0.5c - Aug 2026 |
| * Created | * Renamed from Small Targeting Vector Scanner |
| | * Value reduced to 500c from 5,000c |
| | * Light Ability added |
| | * Electronic Ability added |
| </WRAP> | </WRAP> |