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items:equipment:tools:ultra-heavy_specialised_jobber [2026/07/08 16:20] ms_ashitems:equipment:tools:ultra-heavy_specialised_jobber [2026/08/10 16:00] (current) – [Ultra-Heavy Specialised Jobber] ms_ash
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-===== Ulta-Heavy Specialised Jobber =====+===== Ultra-Heavy Specialised Jobber =====
 <WRAP center 700px> <WRAP center 700px>
 |< - 14% 14% 14% 14% 14% 14% 14% >| |< - 14% 14% 14% 14% 14% 14% 14% >|
-^Ulta-Heavy Specialised Jobber^^^^^^^+^Ultra-Heavy Specialised Jobber^^^^^^^
 ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//||||||| ^[[:Corporations#Industrial Industries]] - //The industry leader in the Industry industry.//|||||||
 | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | | | ^[[:Game Mechanics:Definitions:Archetype]]|  Tool  | ^[[:Game Mechanics:Definitions:Subtype]]|  Industrial  | |
 ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^ ^[[:Game Mechanics:Definitions:Mk]]^[[:Game Mechanics:Definitions:Requirement]]^[[:Game Mechanics:Definitions:Bonus]]^[[:Game Mechanics:Definitions:Range]]^[[:Game Mechanics:Definitions:Hardpoints]]^[[:Game Mechanics:Definitions:Value]]^[[:Game Mechanics:Definitions:Upkeep]]^
-|  Mk. 1  |  [[:Stats:Brawn]]: 9  |  D4  |    6  |  1,000c  |  150c  | +|  Mk. 1  |  [[:Stats:Brawn]]: 9  |  D4  |  -  |  6  |  1,000c  |  150c  | 
-|  Mk. 2  |  [[:Stats:Brawn]]: 9  |  D6  |    6  |  8,000c  |  120c  | +|  Mk. 2  |  [[:Stats:Brawn]]: 9  |  D6  |  -  |  6  |  8,000c  |  120c  | 
-|  Mk. 3  |  [[:Stats:Brawn]]: 9  |  D8  |    6  |  27,000c  |  90c  | +|  Mk. 3  |  [[:Stats:Brawn]]: 9  |  D8  |  -  |  6  |  27,000c  |  90c  | 
-|  Mk. 4  |  [[:Stats:Brawn]]: 9  |  D10  |    6  |  64,000c  |  60c  | +|  Mk. 4  |  [[:Stats:Brawn]]: 9  |  D10  |  -  |  6  |  64,000c  |  60c  | 
-|  Mk. 5  |  [[:Stats:Brawn]]: 9  |  D12  |    6  |  125,000c  |  30c  |+|  Mk. 5  |  [[:Stats:Brawn]]: 9  |  D12  |  -  |  6  |  125,000c  |  30c  |
 ^Traits||||||| ^Traits|||||||
-|  [[:Traits:Loud]] & [[:Traits:Two-Handed]].  |||||||+|  [[Traits:Handy - X]], [[:Traits:Loud]] & [[:Traits:Two-Handed]].  |||||||
 ^Effects||||||| ^Effects|||||||
-|When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Traits:Trusty]] and [[:Traits:Fine]] [[:Game Mechanics:Definitions:Property]] and the above [[:Game Mechanics:Bonus Die]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]]. \\ \\ In addition, you while this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you reduce the [[Game Mechanics:Definitions:Ability:Ritual#Severity]] of any [[Game Mechanics:Definitions:Ability:Ritual]] of the nominated [[:Skills|Skill]] by 10/15/20/25/30, as [[:Game Mechanics:Definitions:Appropriate]].|||||||+|When purchased, nominate a [[:Skills|Skill]]. While this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you gain the [[:Traits:Trusty]] and [[:Traits:Fine]] [[:Game Mechanics:Definitions:Property]] and [[:Traits:Handy - X|Handy]] [[:Game Mechanics:Definitions:Ability]] when using this [[:Items|Item]] as apart of a [[:Game Mechanics:Check]] or [[Game Mechanics:Attack]] using the nominated [[:Skills|Skill]], as [[:Game Mechanics:Definitions:Appropriate]].\\ \\ The X value of the [[:Traits:Handy - X|Handy]] [[:Game Mechanics:Definitions:Ability]] is equal to the above [[:Game Mechanics:Bonus Die]], based on the [[:Game Mechanics:Definitions:Mk]].\\ \\ In addition, you while this [[:Items|Item]] is [[:Game Mechanics:Definitions:Equipped]], you reduce the [[Game Mechanics:Definitions:Ability:Ritual#Severity]] of any [[Game Mechanics:Definitions:Ability:Ritual]] of the nominated [[:Skills|Skill]] by 10/15/20/25/30, as [[:Game Mechanics:Definitions:Appropriate]].|||||||
 </WRAP> </WRAP>
 ==== Changelog ==== ==== Changelog ====