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items:equipment:weapons:alarm_mine [2025/09/28 13:28] mentleitems:equipment:weapons:alarm_mine [2026/06/12 11:05] (current) – external edit 127.0.0.1
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 ^Alarm Mine^^^^^ ^Alarm Mine^^^^^
 ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//|||||
-| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype|Archetype:]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype|Subtype:]]</wrap>|Consumable| +| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| 
-| ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|+| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]|
 | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-|
 ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^
-|  [[:Stats#Brawn]]: 3  |  -  |  -  |  -  |  -  |+|  <wrap preview>[[:Stats:Brawn]]</wrap>: 3  |  -  |  -  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Shortcuts#Insight Save]] to Perceive the trip wire. \\ \\ When a Character moves past, on or through the trip wire, it detonates, instantly alerting you silently. Regardless of where you may be, you learn that someone has tripped the Alarm Mine. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||+|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the trip wire. \\ \\ When a <wrap preview>[[:Character]]</wrap> moves past, on or through the trip wire, it detonates, instantly alerting you silently. Regardless of where you may be, you learn that someone has tripped the Alarm Mine. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||
 </WRAP> </WRAP>