| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:ankle-shankle [2025/10/05 11:41] – removing semicolons from headings mentle | items:equipment:weapons:ankle-shankle [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
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| ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| | ^[[:Corporations#Philo's Groove |Philo's Groove]] - //Transmuting a Louder Tomorrow.//||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Gadget^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Consumable| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery|Mastery:]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Tech]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Explosives]] \\ [[:Masteries:Pharmaceutical]] \\ [[:Masteries:Fabrication]]| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|50c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|-| |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ |
| | [[:Stats#Brawn]]: 4 | 3D6 | - | - | - | | | <wrap preview>[[:Stats:Brawn]]</wrap>: 4 | 3D6 | - | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap> ||||| | | <wrap preview>[[:Traits:Consumable]]</wrap>, <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Repeating]]</wrap> ||||| |
| ^Effects||||| | ^Effects||||| |
| |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Shortcuts#Insight Save]] to Perceive the trip wire. \\ \\ When a Character moves past, on or through the trip wire, it detonates, dealing the above Damage to that Character. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.||||| | |**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the trip wire. \\ \\ When a <wrap preview>[[:Character]]</wrap> moves past, on or through the trip wire, it detonates, dealing the above Damage to that <wrap preview>[[:Character]]</wrap>. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.||||| |
| </WRAP> | </WRAP> |