Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
items:equipment:weapons:ankle-shankle [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:ankle-shankle [2026/06/12 11:05] (current) – external edit 127.0.0.1
Line 12: Line 12:
 |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>,  <wrap preview>[[:Traits:Repeating]]</wrap>  ||||| |   <wrap preview>[[:Traits:Consumable]]</wrap>,  <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Dangerous]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>,  <wrap preview>[[:Traits:Repeating]]</wrap>  |||||
 ^Effects||||| ^Effects|||||
-|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Shortcuts#Insight Save]] to Perceive the trip wire. \\ \\ When a <wrap preview>[[:Character]]</wrap> moves past, on or through the trip wire, it detonates, dealing the above Damage to that <wrap preview>[[:Character]]</wrap>. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||+|**[[:Skills#Tech]] Ritual; 80/Action** \\ \\ Upon completing the above ritual, place a trip wire mine, on a [[:Game_Mechanics:Terrain#Wall]], [[:Game_Mechanics:Terrain#Obstacle]] or mostly horizontal surface like a rock or fence. It creates a perpendicular laser trip wire. \\ \\ Enemies must perform a DC: 25 [[:Ratings:Insight Save]] to Perceive the trip wire. \\ \\ When a <wrap preview>[[:Character]]</wrap> moves past, on or through the trip wire, it detonates, dealing the above Damage to that <wrap preview>[[:Character]]</wrap>. \\ \\ The trip wire can be recovered by performing the above Ritual, without meeting the detonation requirements.|||||
 </WRAP> </WRAP>