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items:equipment:weapons:arbalest [2025/10/28 11:33] – adding preview mentleitems:equipment:weapons:arbalest [2026/06/17 15:28] (current) ms_ash
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-====== Arbalest ======+====== Arbalest ======  
 +//A large two-handed projectile weapon that launches heavy bolts by storing and releasing tension through reinforced limbs and geared mechanisms, typically requiring bracing or a stability stand for effective use. Produced by Vigilance Mining Guild, it follows a low-technology design philosophy, allowing operator skill to influence performance more directly than automated systems. The platform emphasizes high stopping power and extended range, though it is bulky, difficult to handle, and must be manually rearmed after each shot. The Arbalest prioritizes output and distance over ease of use, achieving extremely long effective range for a weapon of its class while demanding setup and deliberate operation.// 
 +---- 
 +//“That fracture pattern—clean penetration, catastrophic cranial failure… it’s too focused. Too deliberate. On a dragon fossil of this size, it supports the proto-unicorn hypothesis. A horn of sufficient mass and velocity could—”\\ 
 +\\ 
 +“It’s an arbalest impact. This is the work of ancient dwarven void dragon slayers.”\\ 
 +\\ 
 +“…That’s not possible. The specimen predates advanced Dvergrcraft by several epochs. There’s no evidence they could produce that level of force at the time.”\\ 
 +\\ 
 +“They can.”\\ 
 +\\ 
 +“…Can?”\\ 
 +\\ 
 +“They’re still making them.”//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
 <tab title="Class 1"> <tab title="Class 1">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Arbalest^^^^^ ^Arbalest^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. G. M.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|50c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 2,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   75c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap> |  1D12 [[:Stats#Agility]]x2  |  12 48   1  |   |+|  [[:Stats#Brawn]]:  |  D10 2x Agi  |  18 72   1  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Silenced], [Set Up65], [Two-Handed] [Vicious] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Arbalest^^^^^ ^Arbalest^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. G. M.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|100c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 8,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   150c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>12  |  2D12 [[:Stats#Agility]]x4  |  15 60   1  |   |+|  [[:Stats#Brawn]]: 16  |  2D10 2x Agi  |  21 84   1  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Silenced], [Set Up80], [Two-Handed] [Vicious] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Arbalest^^^^^ ^Arbalest^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. G. M.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|150c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 18,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   225c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>18  |  3D12 [[:Stats#Agility]]x6  |  18 72   1  |   |+|  [[:Stats#Brawn]]: 24  |  3D10 2x Agi  |  24 96   1  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Silenced], [Set Up95], [Two-Handed] [Vicious] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Arbalest^^^^^ ^Arbalest^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. G. M.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 32,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>24  |  4D12 [[:Stats#Agility]]x8  |  21 84   1  |   |+|  [[:Stats#Brawn]]: 32  |  4D10 2x Agi  |  27 108   1  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Silenced], [Set Up110], [Two-Handed] [Vicious] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
-|< - 2020202020% >|+|< 10022221222% 22% >|
 ^Arbalest^^^^^ ^Arbalest^^^^^
-^[[:Corporations#V.M.G (Vigilance Mining Guild)| V.M.G]] - //Get fracked or get fucked!//||||| + [V. G. M.] - //Get fracked or get fucked!//  ||||| 
-^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Simple| +^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Simple]  
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Precision]]+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|250c+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 50,000c  ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   375c    
-^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>+ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>   <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>   <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  
-|  <wrap preview>[[:Stats:Brawn]]</wrap>30  |  5D12 [[:Stats#Agility]]x10  |  24 96   1  |   |+|  [[:Stats#Brawn]]: 40  |  5D10 2x Agi  |  30 120   1  |   |
 ^Traits ||||| ^Traits |||||
-|  <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Vicious]]</wrap>  |||||+|  [Dangerous], [Fortuitous], [Silenced], [Set Up125], [Two-Handed] [Vicious] |||||
 ^Effects||||| ^Effects|||||
- -  |||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Dangerous - Weapon Jam
 +  * Brawn Requirement increased to 8 from 6
 +  * Damage reduced to D10 + 2x Agi from D12 + 2x Agi
 +  * Ranged increased to 18 - 72 from 12 - 48
 +  * Increased HP to 4 from 2
 +  * Upkeep increased to 75c from 50c
 +  * Added Set Up: 65 Ability
 +  * Added Silenced Ability
 </WRAP> </WRAP>