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| items:equipment:weapons:arc_pistol [2026/02/10 13:10] – ms_ash | items:equipment:weapons:arc_pistol [2026/06/18 15:02] (current) – ms_ash |
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| ====== Arc Pistol ====== | ====== Arc Pistol ====== |
| | //The Arc Pistol is a specialised, one-handed sidearm built around BioTopia Projects’ proprietary Arc combat-fluid projection system. It operates at extremely short range, releasing a concentrated, high-pressure stream that splashes across multiple targets, surfaces, and pieces of cover rather than striking a single point. The weapon is lightweight and easy to handle, making it an effective close-quarters assault tool for disrupting groups of enemies and breaching armour, cover or terrain. In practice, its modular fluid feed can even accommodate exotic payloads — including live clone piranha — for users willing to accept the additional cost and complexity.//\\ |
| | ---- |
| | //"BioTopia Ar Access Package: YOUR PISTOL IS FREE — YOUR LOYALTY ISN’T. Sign up today for our tiered Arc Fluid subscriptions and receive your Arc Pistol at zero upfront cost, with only a modest, performance-based ecosystem fee of up to 2,000 credits (distributed across convenient, motivational micro-charges). Choose from a dazzling catalogue of premium combat fluids — flammable petrochemicals for that warm, nostalgic burn; self-energising electro-fluids for crowd control with personality; acidic mists for creative problem-solving; or our limited-run, short-lived gene-cats that lovingly scratch out your enemies’ eyes on contact. Remember: with BioTopia, you’re not just buying ammunition — you’re joining a living, breathing, monetised biome."// |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| | [[:Stats#Brawn]]: 3 | D4 | 1 - 6 | 3 | 2 | | | [[:Stats#Brawn]]: 3 | D4 | 1 - 6 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] and [Light]. ||||| | | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 8,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | 2D4 | 3 - 12 | 3 | 2 | | | [[:Stats#Brawn]]: 6 | 2D4 | 3 - 12 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] and [Light]. ||||| | | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 54,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 9 | 3D4 | 6 - 24 | 3 | 2 | | | [[:Stats#Brawn]]: 9 | 3D4 | 6 - 24 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] and [Light]. ||||| | | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 128,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 32,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | 4D4 | 9 - 36 | 3 | 2 | | | [[:Stats#Brawn]]: 12 | 4D4 | 9 - 36 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] and [Light]. ||||| | | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Light Arms] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 125,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 50,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 15 | 5D4 | 12 - 48 | 3 | 2 | | | [[:Stats#Brawn]]: 15 | 5D4 | 12 - 48 | 3 | 2 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] and [Light]. ||||| | | [Arc], [Armour Piercing], [Balanced], [Blast], [Brutal], [Dangerous], [Fortuitous] & [Light]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Lore added |
| | * Product Line changed to BioTopia Projects Limited from Sourcery Sollutions |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | * Upkeep reduced to 50c from 100c |
| </WRAP> | </WRAP> |