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items:equipment:weapons:arc_pulser [2026/06/22 10:43] ms_ashitems:equipment:weapons:arc_pulser [2026/06/22 10:46] (current) ms_ash
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 ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 5  |  D6  |  1 - 6  |  3  |  2  | |  [[:Stats#Brawn]]: 5  |  D6  |  1 - 6  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Full-Auto].  |||||+|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] [Full-Auto].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
Line 24: Line 24:
 ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  24,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  12,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D6  |  3 - 12  |  3  |  2  | |  [[:Stats#Brawn]]: 10  |  2D6  |  3 - 12  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Full-Auto].  |||||+|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] [Full-Auto].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  81,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  27,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   600c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D6  |  6 - 24  |  3  |  2  | |  [[:Stats#Brawn]]: 15  |  3D6  |  6 - 24  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Full-Auto].  |||||+|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] [Full-Auto].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
Line 52: Line 52:
 ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  192,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  48,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   800c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D6  |  9 - 36  |  3  |  2  | |  [[:Stats#Brawn]]: 20  |  4D6  |  9 - 36  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Full-Auto].  |||||+|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] [Full-Auto].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
Line 66: Line 66:
 ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  ||||| ^  [BioTopia Projects Limited] - // Tested on the dead, for the living!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  375,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  75,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   1,000c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D6  |  12 - 48  |  3  |  2  | |  [[:Stats#Brawn]]: 25  |  5D6  |  12 - 48  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] and [Full-Auto].  |||||+|  [Arc], [Armour Piercing], [Blast], [Brutal], [Close Combat], [Dangerous], [Fortuitous] [Full-Auto].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>