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| items:equipment:weapons:arc_sprayer [2025/10/28 11:33] – adding preview mentle | items:equipment:weapons:arc_sprayer [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
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| ====== Arc Sprayer ====== | ====== Arc Sprayer ====== |
| | //An Arc Sprayer is a two-handed close-assault weapon that projects Arc fluid in a continuous stream, designed for short-range crowd suppression rather than precision fire. The discharge spreads on contact, penetrating armour through Arc tech properties and covering a wide area, making evasion effectively impossible once engaged. By combining the immediate response role of other close-range impact weapons with sustained area denial, it excels at breaking advances and controlling confined spaces. Though expensive due to the relative newness of Arc systems, models produced by BioTopia Projects Limited are favoured by professionals for their consistent and overwhelming anti-infantry performance.//\\ |
| | ---- |
| | //"BioTopia Projects’ patented Arc tech isn’t a single substance — it’s a delivery philosophy. Depending on availability, atmosphere, and target profile, Arc reservoirs can be charged liquid, corrosive compounds, ignitable fuel, suspended metal shavings, or even engineered swarms, all carried the same way and applied the same way. If it flows, Arc can weaponise it — and if it doesn’t, BioTopia will make it."//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Arc Sprayer^^^^^ | ^Arc Sprayer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|5,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|200c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 4,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 6 | 8 | 3 - 12 | 2 | 3 | | | [[:Stats#Brawn]]: 6 | 8 | 3 - 12 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap> ||||| | | [Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4 additional Damage. \\ \\ (//For Example: A Class 1 Arc Sprayer with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 12 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Arc Sprayer^^^^^ | ^Arc Sprayer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|40,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|400c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 16,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 400c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 12 | 16 | 6 - 24 | 2 | 3 | | | [[:Stats#Brawn]]: 12 | 16 | 6 - 24 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap> ||||| | | [Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4 additional Damage. \\ \\ (//For Example: A Class 1 Arc Sprayer with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 12 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Arc Sprayer^^^^^ | ^Arc Sprayer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|135,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|600c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 36,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 18 | 24 | 9 - 36 | 2 | 3 | | | [[:Stats#Brawn]]: 18 | 24 | 9 - 36 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap> ||||| | | [Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4 additional Damage. \\ \\ (//For Example: A Class 1 Arc Sprayer with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 12 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Arc Sprayer^^^^^ | ^Arc Sprayer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|320,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|800c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 64,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 800c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 24 | 32 | 12 - 48 | 2 | 3 | | | [[:Stats#Brawn]]: 24 | 32 | 12 - 48 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap> ||||| | | [Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4 additional Damage. \\ \\ (//For Example: A Class 1 Arc Sprayer with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 12 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Arc Sprayer^^^^^ | ^Arc Sprayer^^^^^ |
| ^[[:Corporations#Sourcery Solutions|Sourcery Solutions]] - //Your Wish, Our Command. Terms May Apply.//||||| | ^ [BioTopia Projects Limited] - //Tested on the dead, for the living!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Athletics]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Impact]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Athletics] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Impact] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|625,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|1,000c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 100,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,000c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | <wrap preview>[[:Stats:Brawn]]</wrap>: 30 | 40 | 15 - 60 | 2 | 3 | | | [[:Stats#Brawn]]: 30 | 40 | 15 - 60 | 2 | 3 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Close Combat]]</wrap>, <wrap preview>[[:Traits:Two-Handed]]</wrap>, <wrap preview>[[:Traits:Brutal]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Arc]]</wrap>, <wrap preview>[[:Traits:Blast]]</wrap> ||||| | | [Arc], [Blast], [Brutal], [Armour Piercing], [Close Combat], [Dangerous], [Fortuitous], [Loud] & [Two-Handed] ||||| |
| ^Effects||||| | ^Effects||||| |
| |Should this Weapon gain an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]], it instead gains 4 additional Damage. \\ \\ (//For Example: A Class 1 Arc Sprayer with an [[:Game_Mechanics:Bonus Dice|Additional Damage Die]] would deal 12 Damage on a successful Attack//).||||| | |Should this [Weapon] gain an [Additional Damage Die], it gains 4 additional [Damage] instead. \\ \\ **Fortuitous** \\ When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate]. \\ \\ **Dangerous** \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Jan / 2026 |
| | * Lore added |
| | * Product changed from Sourcery Solutions to BioTopia Projects Limited |
| | * Added Fortuitous - Injury |
| | * Added Dangerous - Weapon Jam |
| | * Value reduced to 4,000c from 5,000c |
| | </WRAP> |