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items:equipment:weapons:auto-flashrifle [2026/06/12 11:05] – external edit 127.0.0.1items:equipment:weapons:auto-flashrifle [2026/08/03 13:47] (current) – [Changelog] ms_ash
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 //The Auto-Flashrifle is a two-handed, fully automatic energy rifle manufactured by WyvernWorks Studios, utilizing Flash Tech to deliver sustained light-based fire at mid-range. Its standardized frame provides a stable balance of handling, output, and power capacity, making it a trustworthy choice, preferred by a wide range of operators. While individual emissions offer less immediate stopping force than ballistic munitions, they consistently penetrate armour during prolonged engagements. Though expensive to acquire, its rechargeable system reduces ongoing logistical demands, and its widespread use has improved availability while limiting resale value.//\\ //The Auto-Flashrifle is a two-handed, fully automatic energy rifle manufactured by WyvernWorks Studios, utilizing Flash Tech to deliver sustained light-based fire at mid-range. Its standardized frame provides a stable balance of handling, output, and power capacity, making it a trustworthy choice, preferred by a wide range of operators. While individual emissions offer less immediate stopping force than ballistic munitions, they consistently penetrate armour during prolonged engagements. Though expensive to acquire, its rechargeable system reduces ongoing logistical demands, and its widespread use has improved availability while limiting resale value.//\\
 ---- ----
-//The Auto-Flashrifle rose to prominence during the Arkahnan Blitz, a prolonged campaign across the Arkahn System, in Frontier Space, in Mark 6007. Initially fielded in limited numbers, its effectiveness in mid-range engagements — particularly in vehicular combat and close-quarters boarding actions — quickly demonstrated the practical advantages of Flash Tech over traditional ballistic systems. The conflict reached its conclusion following the intervention of Draeckonian forces under the Golden Pact, who moved to suppress Arkahnan pirate activity and stabilize Federation-aligned territories. The Draeckonion Fighters were unmatched in speed, manoeuvrability and firepower, with enemy hull doing nothing to diffuse the energy from their Auto-Flash Weaponry. In the aftermath, Flash-based weaponry saw widespread adoption, establishing a standard that has persisted across both ground and aerial combat for over two hundred Marks.//\\+//The Auto-Flashrifle rose to prominence during the Arkahnan Blitz, a prolonged campaign across the Arkahn System, in Frontier Space, in Mark 6007. Initially fielded in limited numbers, its effectiveness in mid-range engagementsparticularly in vehicular combat and close-quarters boarding actionsquickly demonstrated the practical advantages of Flash Tech over traditional ballistic systems. The conflict reached its conclusion following the intervention of Draeckonian forces under the Golden Pact, who moved to suppress Arkahnan pirate activity and stabilize Federation-aligned territories. The Draeckonion Fighters were unmatched in speed, manoeuvrability and firepower, with enemy hull doing nothing to diffuse the energy from their Auto-Flash Weaponry. In the aftermath, Flash-based weaponry saw widespread adoption, establishing a standard that has persisted across both ground and aerial combat for over two hundred Marks.//\\
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Auto-Flashrifle^^^^^ ^Auto-Flashrifle^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   9c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 3,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   18c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 6  |  D6 + 2  |  6 - 24  |  4  |  4  | |  [[:Stats#Brawn]]: 6  |  D6 + 2  |  6 - 24  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Auto-Flashrifle^^^^^ ^Auto-Flashrifle^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  28,800c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   18c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  14,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   36c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 12  |  2D6 + 4  |  9 - 36  |  4  |  4  | |  [[:Stats#Brawn]]: 12  |  2D6 + 4  |  9 - 36  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Auto-Flashrifle^^^^^ ^Auto-Flashrifle^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  97,200c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   27c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  32,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   54c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 18  |  3D6 + 6  |  12 - 48  |  4  |  4  | |  [[:Stats#Brawn]]: 18  |  3D6 + 6  |  12 - 48  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Auto-Flashrifle^^^^^ ^Auto-Flashrifle^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  230,400c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   36c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  57,600c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   72c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 24  |  4D6 + 8  |  15 - 60  |  4  |  4  | |  [[:Stats#Brawn]]: 24  |  4D6 + 8  |  15 - 60  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Auto-Flashrifle^^^^^ ^Auto-Flashrifle^^^^^
-^  [WyvernWorks Studios] - //Your ChildhoodCopyrighted.//  |||||+^  [WyvernWorks Studios] - //Your childhoodcopyrighted.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Energy]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rockin' Roll]  | +^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Rock 'n' Roll]  | 
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  450,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   45c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   90c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 30  |  5D6 + 10  |  18 - 72  |  4  |  4  | |  [[:Stats#Brawn]]: 30  |  5D6 + 10  |  18 - 72  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].  |||||+|  [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
Line 85: Line 85:
   * Added Dangerous - Weapon Jam   * Added Dangerous - Weapon Jam
   * Ammo increased to 4 from 3   * Ammo increased to 4 from 3
 +Version 0.5c - Aug 2026
 +  * Error in Upkeep fixed
 +  * Upkeep increased to 18c from 9c
 </WRAP> </WRAP>