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Auto-Flashrifle

The Auto-Flashrifle is a two-handed, fully automatic energy rifle manufactured by WyvernWorks Studios, utilizing Flash Tech to deliver sustained light-based fire at mid-range. Its standardized frame provides a stable balance of handling, output, and power capacity, making it a trustworthy choice, preferred by a wide range of operators. While individual emissions offer less immediate stopping force than ballistic munitions, they consistently penetrate armour during prolonged engagements. Though expensive to acquire, its rechargeable system reduces ongoing logistical demands, and its widespread use has improved availability while limiting resale value.


The Auto-Flashrifle rose to prominence during the Arkahnan Blitz, a prolonged campaign across the Arkahn System, in Frontier Space, in Mark 6007. Initially fielded in limited numbers, its effectiveness in mid-range engagements — particularly in vehicular combat and close-quarters boarding actions — quickly demonstrated the practical advantages of Flash Tech over traditional ballistic systems. The conflict reached its conclusion following the intervention of Draeckonian forces under the Golden Pact, who moved to suppress Arkahnan pirate activity and stabilize Federation-aligned territories. The Draeckonion Fighters were unmatched in speed, manoeuvrability and firepower, with enemy hull doing nothing to diffuse the energy from their Auto-Flash Weaponry. In the aftermath, Flash-based weaponry saw widespread adoption, establishing a standard that has persisted across both ground and aerial combat for over two hundred Marks.

Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 3,600c Upkeep 9c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 D6 + 2 6 - 24 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 28,800c Upkeep 18c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 2D6 + 4 9 - 36 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 97,200c Upkeep 27c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 3D6 + 6 12 - 48 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 230,400c Upkeep 36c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 4D6 + 8 15 - 60 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto-Flashrifle
[WyvernWorks Studios] - Your Childhood, Copyrighted.
Archetype [Weapon] Subtype [Energy]
Skill [Coordination] Mastery [Rockin' Roll]
Value 450,000c Upkeep 45c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 5D6 + 10 18 - 72 4 4
Traits
[Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Trusty] and [Two-Handed].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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