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Auto 'Nader

A two-handed, shoulder-braced explosive projector fitted with a high-speed automated cycling system that can continuously feed and fire high-explosive munitions in rapid succession. The launcher accepts both dedicated high explosive rounds and standard personal grenades, mechanically indexing and chambering them without manual intervention between shots. Compared to Orc Corp patterns, its design favours mechanical precision, consistent cadence, and sustained fire over raw per-shot power, allowing operators to saturate an area with repeated detonations rather than deliver single, decisive blasts. A DynaVision United weapon that turns explosive ordnance into a machine-driven process — fast, relentless, and brutally efficient.


🎶 Lock it, load it, let it rattle, 🎶
🎶 Boom-boom-boom goes every battle! 🎶
🎶 Click-clack, sling it back, 🎶
🎶 Make a crater with DynaVision’s AUTO-NADER! 🎶

Auto 'Nader
[DynaVision United] - here we put the D in U.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 2,000c Upkeep 400c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + 5 9 - 36 2 4
Traits
[Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto 'Nader
[DynaVision United] - here we put the D in U.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 16,000c Upkeep 800c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + 10 12 - 48 2 4
Traits
[Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto 'Nader
[DynaVision United] - here we put the D in U.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 54,000c Upkeep 1,200c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 6D4 + 15 15 - 60 2 4
Traits
[Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto 'Nader
[DynaVision United] - here we put the D in U.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 128,000c Upkeep 1,600c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 8D4 + 20 18 - 72 2 4
Traits
[Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Auto 'Nader
[DynaVision United] - here we put the D in U.
Archetype [Weapon] Subtype [Ballistic]
Skill [Athletics] Mastery [Explosives]
Value 250,000c Upkeep 2,000c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 10D4 + 25 21 - 84 2 4
Traits
[Blast], [Brutal], [Dangerous], [Deploy], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]
Effects
Fortuitous:
When triggered, you may end the [Attack] immediately and instantly inflict an [Injury], as [Appropriate].

Dangerous
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Changelog

Version 0.5b - Feb 2026

  • Lore added
  • Added Fortuitous - Injury
  • Added Dangerous - Weapon Jam
  • Range increased to 9 - 36 to 6 - 24
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