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Autorifle
The Autorifle is a two-handed, fully automatic ballistic rifle produced by Orc Corp and configured for reliable mid-range combat. Its rifled barrel and balanced frame deliver significant stopping power while maintaining manageable weight and ammunition capacity for sustained engagements. Designed as a general-purpose platform, it strikes an effective equilibrium between fire rate, recoil control, and logistical practicality. Though inexpensive relative to other primary weapons due to mass production, its reliance on conventional munitions results in ongoing operational costs, and its ubiquity limits resale value despite its proven versatility.
“Y’ALL EVER JUST HOLD THE TRIGGER DOWN AND FEEL ALIVE?! I fucking love this gun — two hands, wide stance, and let that sucker ROAR. Whatever is down range? GOOOOONE! Whatever’s out there better start prayin’ to the spirits, ‘cause I'm full sending, baby! THEY PUT A FULL-AUTO SWITCH ON IT FOR A REASON, AND I AM RESPECTIN’ THE DESIGN! WOOOOOOO! ROCKIN' ROLL, YEEEEEEEEAH!”
| Autorifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 900c | Upkeep | 180c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 6 | D8 + 4 | 6 - 24 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] and [Trusty]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Autorifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 7,200c | Upkeep | 360c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 12 | 2D8 + 8 | 9 - 36 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] and [Trusty]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Autorifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 24,300c | Upkeep | 540c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 18 | 3D8 + 12 | 12 - 48 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] and [Trusty]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Autorifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 57,600c | Upkeep | 720c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 24 | 4D8 + 16 | 15 - 60 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] and [Trusty]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
| Autorifle | ||||
|---|---|---|---|---|
| [Orc Corp] - If it's not Orc, it's Dork! | ||||
| Archetype | [Weapon] | Subtype | [Ballistic] | |
| Skill | [Coordination] | Mastery | [Rockin' Roll] | |
| Value | 112,500c | Upkeep | 900c | |
| Requirement | Damage | Range | Ammo | Hardpoints |
| Brawn: 30 | 5D8 + 20 | 18 - 72 | 4 | 4 |
| Traits | ||||
| [Dangerous], [Fortuitous], [Full-Auto], [Signature Range], [Two-Handed] and [Trusty]. | ||||
| Effects | ||||
| Fortuitous: When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead. Dangerous: When triggered, you suffer a [Weapon Jam], as [Appropriate]. |
||||
