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Bastard Sword

The Bastard Sword is a heavy one-handed blade built around power, durability and decisive lethality, featuring a broad double-edged profile capable of delivering devastating cutting strikes against armored and unarmored targets alike. Thicker and weightier than the more refined Long Sword, the Bastard Sword sacrifices some speed and elegance in exchange for increased momentum, structural resilience and stopping force in close-quarters combat. Like most traditional melee weapons, it is forged primarily from reinforced metal alloys and enhanced through arcane forging techniques rather than advanced modular systems, allowing it to remain affordable, reliable and brutally effective even in modern warfare. Produced by Elysian Greens as part of their continuing preservation of classical bladecraft, the Bastard Sword is favored by enforcers, mercenaries and heavily armored combatants who value certainty over subtlety.


Bastard Sword
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Melee]
Value 500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D10 + Vers 1 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced], [Trusty] and [Versatile].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Bastard Sword
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Melee]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D10 + Vers 1 - 2 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced], [Trusty] and [Versatile].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Bastard Sword
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Melee]
Value 4,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D10 + Vers 1 - 3 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced], [Trusty] and [Versatile].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Bastard Sword
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Melee]
Value 8,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D10 + Vers 1 - 6 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced], [Trusty] and [Versatile].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Bastard Sword
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Versatile] Mastery [Melee]
Value 12,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 25 5D10 + Vers 3 - 12 - 2
Traits
[Brutal], [Close Combat], [Fortuitous], [Silenced], [Trusty] and [Versatile].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Changelog

Version 0.5 - May 2026

  • Lore added
  • Fortuitous - Injury
  • Value increased to 500c from 180c
  • HP increased to 2 from 1
  • Removed the Signature Range Ability.
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