This is an old revision of the document!


Battle Axe

Battle Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 5 D8 + Brawn 1 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Battle Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 2,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 10 2D8 + Brawn 1 - 2 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Battle Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 4,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 15 3D8 + Brawn 1 - 3 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Battle Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 8,000c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 20 4D8 + Brawn 1 - 6 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Battle Axe
[Orc Corp] - If it's not Orc, it's dork!
Archetype [Weapon] Subtype [Simple]
Skill [Athletics] Mastery [Melee]
Value 12,500c Upkeep -
Requirement Damage Range Ammo Hardpoints
Brawn: 25 5D8 + Brawn 3 - 12 - 2
Traits
[Close Combat], [Fortuitous], [Fine], [Light], [Silenced] and [Vicious].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Edit this page