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| items:equipment:weapons:beamulet [2025/10/28 11:36] – adding preview mentle | items:equipment:weapons:beamulet [2026/06/19 12:32] (current) – ms_ash |
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| ====== Beamulet ====== | ====== Beamulet ====== |
| | //The Beamulet is a compact self-defence device produced by Philo’s Groove, designed to resemble an ordinary amulet rather than a conventional weapon. Worn openly as jewellery or attached discreetly to keycards and personal accessories, it can release a focused magical blast in emergencies to deter or disable an assailant. It requires no specialised training or innate magical ability to operate, reflecting its design philosophy of universal accessibility. In practice, it offers a concealed, last-resort safeguard for individuals who prefer subtle preparedness over visible armament.//\\ |
| | ---- |
| | //The Beamulet entered the market shortly after DynaVision United withdrew its widely marketed, cat-shaped knuckle-duster line following a wave of lawsuits from users who discovered that “ergonomic empowerment” frequently resulted in broken hands. With that product line litigated into extinction, a gap opened in the civilian self-defence market — one that Philo’s Groove was quick to recognise. The Beamulet was positioned not as a weapon, but as a dignified corrective: protection without bruised knuckles, recoil injuries, or class-action settlements. In the end, it proved that in modern society, even personal safety is less about necessity and more about who can monetise the aftermath most efficiently.//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | |< 100% 22% 22% 12% 22% 22% >| |
| <tab title="Class 1"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Beamulet^^^^^ | ^Beamulet^^^^^ |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | ^ [Philo's Groove] - //Transmuting a louder tomorrow.// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Exotic] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Magic] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Quickdraw] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 10,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | - | 2D4 + <wrap preview>[[:Stats:Wits]]</wrap> | 3 - 12 | - | - | | | [[:Stats#Brawn]]: - | 2D4 + Wits | 3 - 12 | - | - | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | | [Fortuitous], [Magical] & [Subtle]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |The Beamulet doesn't require a [[:Game Mechanics:Inventory#Holster Slot|Holster]], a [[:Game Mechanics:Inventory#Pack Slot|Pack]] or to be stored in an inventory, nor can it be Equipped, installed into a Weapon Pod Vehicle Component or Equipment Mount Cyberware. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [[:Base_Actions:Combat]] Action, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, per Turn.||||| | |The [Beamulet] can't be stored in a [Holster], a [Pack] or a [Bag], nor can it be [Equipped], installed into a [Weaponry] [Vehicle Component] or [Equipment Mount] [Cyberware]. It is also only available at [Class] 1. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [Combat] [Action], as if it were [Equipped], per [Turn]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].||||| |
| </tab> | </WRAP> |
| <tab title="Class 2"> | ==== Changelog ==== |
| |< - 20% 20% 20% 20% 20% >| | <WRAP changelog center 800px> |
| ^Beamulet^^^^^ | Version 0.5b - Feb 2026 |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | * Lore added |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | * Product Line changed to Philo's Groove from Elysian Greens |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | * Added Fortuitous - Injury |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|16,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | * No longer available in multiple Classes |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | - | 4D4 + <wrap preview>[[:Stats:Wits]]</wrap>x2 | 6 - 24 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Beamulet doesn't require a [[:Game Mechanics:Inventory#Holster Slot|Holster]], a [[:Game Mechanics:Inventory#Pack Slot|Pack]] or to be stored in an inventory, nor can it be Equipped, installed into a Weapon Pod Vehicle Component or Equipment Mount Cyberware. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [[:Base_Actions:Combat]] Action, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, per Turn.||||| | |
| </tab> | |
| <tab title="Class 3"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Beamulet^^^^^ | |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|54,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | - | 6D4 + <wrap preview>[[:Stats:Wits]]</wrap>x3 | 9 - 36 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Beamulet doesn't require a [[:Game Mechanics:Inventory#Holster Slot|Holster]], a [[:Game Mechanics:Inventory#Pack Slot|Pack]] or to be stored in an inventory, nor can it be Equipped, installed into a Weapon Pod Vehicle Component or Equipment Mount Cyberware. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [[:Base_Actions:Combat]] Action, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, per Turn.||||| | |
| </tab> | |
| <tab title="Class 4"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Beamulet^^^^^ | |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|128,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | - | 8D4 + <wrap preview>[[:Stats:Wits]]</wrap>x4 | 12 - 48 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Beamulet doesn't require a [[:Game Mechanics:Inventory#Holster Slot|Holster]], a [[:Game Mechanics:Inventory#Pack Slot|Pack]] or to be stored in an inventory, nor can it be Equipped, installed into a Weapon Pod Vehicle Component or Equipment Mount Cyberware. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [[:Base_Actions:Combat]] Action, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, per Turn.||||| | |
| </tab> | |
| <tab title="Class 5"> | |
| |< - 20% 20% 20% 20% 20% >| | |
| ^Beamulet^^^^^ | |
| ^[[:Corporations#Elysian Greens]] - //100% Magically Grown. Vat to Table.//||||| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Exotic| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>|[[:Skills#Magic]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Light Arms]]| | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|250,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| - | | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | |
| | - | 10D4 + <wrap preview>[[:Stats:Wits]]</wrap>x5 | 15 - 60 | - | - | | |
| ^Traits ||||| | |
| | <wrap preview>[[:Traits:Subtle]]</wrap>, <wrap preview>[[:Traits:Magical]]</wrap> ||||| | |
| ^Effects||||| | |
| |The Beamulet doesn't require a [[:Game Mechanics:Inventory#Holster Slot|Holster]], a [[:Game Mechanics:Inventory#Pack Slot|Pack]] or to be stored in an inventory, nor can it be Equipped, installed into a Weapon Pod Vehicle Component or Equipment Mount Cyberware. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [[:Base_Actions:Combat]] Action, as if it were <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, per Turn.||||| | |
| </tab> | |
| </tab-group> | |
| </WRAP> | </WRAP> |