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items:equipment:weapons:beamulet [2026/02/14 10:52] ms_ashitems:equipment:weapons:beamulet [2026/06/19 12:32] (current) ms_ash
Line 6: Line 6:
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Beamulet^^^^^ ^Beamulet^^^^^
-^  [Philo's Groove] - //Transmuting a Louder Tomorrow.//  |||||+^  [Philo's Groove] - //Transmuting a louder tomorrow.//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Exotic]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Light Arms]  |+^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Magic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Quickdraw]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 10,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   -    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: -  |  2D4 + Wits  |  3 - 12  |  -  |  -  | |  [[:Stats#Brawn]]: -  |  2D4 + Wits  |  3 - 12  |  -  |  -  |
 ^Traits ||||| ^Traits |||||
-|  [Fortuitous], [Magical] and [Subtle].  |||||+|  [Fortuitous], [Magical] [Subtle].  |||||
 ^Effects||||| ^Effects|||||
-|The [Beamulet] can't be stored in a [Holster], a [Pack] or a [Bag], nor can it be [Equipped], installed into a [Weaponry] [Vehicle Component] or [Equipment Mount] [Cyberware]. It is also only available at [Class] 1. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [Combat] [Action], as if it were [Equipped], per [Turn]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.|||||+|The [Beamulet] can't be stored in a [Holster], a [Pack] or a [Bag], nor can it be [Equipped], installed into a [Weaponry] [Vehicle Component] or [Equipment Mount] [Cyberware]. It is also only available at [Class] 1. It is assumed to be kept on your person, on a subtle chain, belt or clothing item. It can be used to perform a single [Combat] [Action], as if it were [Equipped], per [Turn]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate].|||||
 </WRAP> </WRAP>
 ==== Changelog ==== ==== Changelog ====