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items:equipment:weapons:belaya_smert [2026/04/06 14:57] ms_ashitems:equipment:weapons:belaya_smert [2026/06/17 15:38] (current) – [Belaya Smert] ms_ash
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 //A one-handed magically enhanced projectile weapon constructed in a revolver-like configuration, designed to discharge enchanted projectiles with high accuracy over extended distances without reliance on conventional aiming systems. Produced by Orc Corp, it incorporates a reinforced frame and barrel assembly that allows the weapon to be safely wielded as a striking implement without compromising function. The platform is simple to operate and delivers high stopping power, though it is slightly heavier than comparable sidearms and carries a higher manufacturing cost due to its arcane construction. The Belaya Smert combines ranged lethality with close-quarters utility, maintaining effective performance across both roles while requiring minimal adjustment from the operator.//\\ //A one-handed magically enhanced projectile weapon constructed in a revolver-like configuration, designed to discharge enchanted projectiles with high accuracy over extended distances without reliance on conventional aiming systems. Produced by Orc Corp, it incorporates a reinforced frame and barrel assembly that allows the weapon to be safely wielded as a striking implement without compromising function. The platform is simple to operate and delivers high stopping power, though it is slightly heavier than comparable sidearms and carries a higher manufacturing cost due to its arcane construction. The Belaya Smert combines ranged lethality with close-quarters utility, maintaining effective performance across both roles while requiring minimal adjustment from the operator.//\\
 ---- ----
-//Belaya Smert is remembered as a mythological figure in many Orcish tribal histories, who'Oneiric origin is believed to date back to pre-spaceflight Human cultures, though the details are disputed across clans and eras. He was not the largest, nor the strongest—though he was neither small nor weak. What set him apart was judgment. He chose when to fight, when to wait, and when to leave, and he survived where others did not.\\+//Belaya Smert is remembered as a mythological figure in many Orcish tribal histories, who'oneiric origin is believed to date back to pre-spaceflight Human cultures, though the details are disputed across clans and eras. He was not the largest, nor the strongest—though he was neither small nor weak. What set him apart was judgment. He chose when to fight, when to wait, and when to leave, and he survived where others did not.\\
 \\ \\
 Orcish culture values strength and endurance, but the stories of Belaya Smert endure as a correction to excess pride. Victory was not always taken by force. Sometimes it was taken by patience, misdirection, or refusal. Belaya Smert teaches young orcs that it is not the biggest, toughest or smartest Orc who survives, but the one who does what is needed.\\ Orcish culture values strength and endurance, but the stories of Belaya Smert endure as a correction to excess pride. Victory was not always taken by force. Sometimes it was taken by patience, misdirection, or refusal. Belaya Smert teaches young orcs that it is not the biggest, toughest or smartest Orc who survives, but the one who does what is needed.\\
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 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Belaya Smert^^^^^ ^Belaya Smert^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
Line 19: Line 19:
 |  [[:Stats#Brawn]]: 5  |  D10 + 5  |  36 - 144  |  3  |  2  | |  [[:Stats#Brawn]]: 5  |  D10 + 5  |  36 - 144  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] and [Trusty].  |||||+|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Belaya Smert^^^^^ ^Belaya Smert^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  80,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  40,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   200c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 10  |  2D10 + 10  |  39 - 156  |  3  |  2  | |  [[:Stats#Brawn]]: 10  |  2D10 + 10  |  39 - 156  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] and [Trusty].  |||||+|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Belaya Smert^^^^^ ^Belaya Smert^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  270,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  90,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   300c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 15  |  3D10 + 15  |  42 - 168  |  3  |  2  | |  [[:Stats#Brawn]]: 15  |  3D10 + 15  |  42 - 168  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] and [Trusty].  |||||+|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Belaya Smert^^^^^ ^Belaya Smert^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  640,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  160,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   400c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 20  |  4D10 + 20  |  45 - 180  |  3  |  2  | |  [[:Stats#Brawn]]: 20  |  4D10 + 20  |  45 - 180  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] and [Trusty].  |||||+|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
 |< 100% 22% 22% 12% 22% 22% >| |< 100% 22% 22% 12% 22% 22% >|
 ^Belaya Smert^^^^^ ^Belaya Smert^^^^^
-^  [Orc Corp] - //If it's not Orc, it'Dork!//  |||||+^  [Orc Corp] - //If it's not Orc, it'dork!//  |||||
 ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap> [Weapon]  | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap> [Ballistic]  |
 ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap> [Coordination]  | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap> [Precision]  |
-^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|  1,250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |+^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap> 250,000c  | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>   500c    |
 ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^ ^  <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>  ^  <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>  ^  <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>  ^
 |  [[:Stats#Brawn]]: 25  |  5D10 + 25  |  48 - 192  |  3  |  2  | |  [[:Stats#Brawn]]: 25  |  5D10 + 25  |  48 - 192  |  3  |  2  |
 ^Traits ||||| ^Traits |||||
-|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] and [Trusty].  |||||+|  [Brutal], [Fine], [Dangerous], [Fortuitous], [Light], [Loud] [Trusty].  |||||
 ^Effects||||| ^Effects|||||
-|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|While this Weapon is <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap>, you also count as being <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> with a [[:Items:Equipment:Weapons:Beat Stick]]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>
 +</WRAP>
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - Apr 2026
 +  * Lore added
 +  * Fortuitous - Injury
 +  * Dangerous - Weapon Jam
 </WRAP> </WRAP>