| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| items:equipment:weapons:blastah [2025/10/05 11:45] – removing semicolons from headings mentle | items:equipment:weapons:blastah [2026/06/22 15:46] (current) – ms_ash |
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| ====== Blastah! ====== | ====== Blastah! ====== |
| | //The Blastah! is an experimental automatic energy weapon developed by Orc Corp, utilizing superheated ion discharge to generate rapid, unstable energy emissions. Unlike refined Flash Tech systems, it relies on a volatile reaction core that produces an exceptionally high rate of fire, projecting multiple beams in quick succession at short to mid-range. This design results in extreme output but limited charge retention, requiring frequent energy replenishment and careful handling. Though inefficient and inherently unstable, it delivers unmatched emission volume, making it a dangerous but effective option for overwhelming targets through sheer intensity.//\\ |
| | ---- |
| | //“Yeah, yeah, I know what you’re thinkin’ — ‘don’t hold it that long,’ ‘maybe use gloves,’ ‘maybe don’t stare directly into the core when it spins up.’ Heard it all. Lost both hands anyway. Worth it. That Blastah! spits so much light it feels like you’re holdin’ a star that’s mad at something. Sure, it gets hot. Sure, it gets real hot. But you ever seen a whole battleline just disappear? I’d do it again. Soon as I figure out how to grip it.”//\\ |
| <WRAP center 700px> | <WRAP center 700px> |
| <tab-group> | <tab-group> |
| <tab title="Class 1"> | <tab title="Class 1"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Blastah!^^^^^ | ^Blastah!^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|20,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|30c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 20,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 50c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 7 | 1D6 + 5 | 6 - 24 | 1 | 4 | | | [[:Stats#Brawn]]: 7 | D6 + 5 | 6 - 24 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon. \\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property. \\ \\ However, this Weapon's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property allows you to perform **three Attacks** per <wrap preview>[[:Base_Actions:Combat]]</wrap> Action, instead. \\ \\ Furthermore, this Weapon's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> can't be raised above 1. For every three <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ignored in this way, it's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property grants one additional Attack and increases the Brawn Requirement by 1.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, this [Weapon's] [Full-Auto] [Ability] allows you to perform three [Attacks] per [Combat] or [Opportunity] [Action], instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Blastah!^^^^^ | ^Blastah!^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|160,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|60c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 80,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 100c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 14 | 2D6 + 10 | 9 - 36 | 1 | 4 | | | [[:Stats#Brawn]]: 14 | 2D6 + 10 | 9 - 36 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon. \\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property. \\ \\ However, this Weapon's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property allows you to perform **three Attacks** per <wrap preview>[[:Base_Actions:Combat]]</wrap> Action, instead. \\ \\ Furthermore, this Weapon's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> can't be raised above 1. For every three <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ignored in this way, it's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property grants one additional Attack and increases the Brawn Requirement by 1.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, this [Weapon's] [Full-Auto] [Ability] allows you to perform three [Attacks] per [Combat] or [Opportunity] [Action], instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Blastah!^^^^^ | ^Blastah!^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|540,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|90c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 180,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 150c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 21 | 3D6 + 15 | 12 - 48 | 1 | 4 | | | [[:Stats#Brawn]]: 21 | 3D6 + 15 | 12 - 48 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon. \\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property. \\ \\ However, this Weapon's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property allows you to perform **three Attacks** per <wrap preview>[[:Base_Actions:Combat]]</wrap> Action, instead. \\ \\ Furthermore, this Weapon's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> can't be raised above 1. For every three <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ignored in this way, it's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property grants one additional Attack and increases the Brawn Requirement by 1.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, this [Weapon's] [Full-Auto] [Ability] allows you to perform three [Attacks] per [Combat] or [Opportunity] [Action], instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Blastah!^^^^^ | ^Blastah!^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|1,280,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|120c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 320,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 200c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 28 | 4D6 + 20 | 15 - 60 | 1 | 4 | | | [[:Stats#Brawn]]: 28 | 4D6 + 20 | 15 - 60 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon. \\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property. \\ \\ However, this Weapon's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property allows you to perform **three Attacks** per <wrap preview>[[:Base_Actions:Combat]]</wrap> Action, instead. \\ \\ Furthermore, this Weapon's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> can't be raised above 1. For every three <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ignored in this way, it's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property grants one additional Attack and increases the Brawn Requirement by 1.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, this [Weapon's] [Full-Auto] [Ability] allows you to perform three [Attacks] per [Combat] or [Opportunity] [Action], instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| |< - 20% 20% 20% 20% 20% >| | |< 100% 22% 22% 12% 22% 22% >| |
| ^Blastah!^^^^^ | ^Blastah!^^^^^ |
| ^[[:Corporations#Orc Corp]] - //If it's not Orc, it's Dork!//||||| | ^ [Orc Corp] - //If it's not Orc, it's dork!// ||||| |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>|Weapon^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>|Energy| | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Energy] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill|Skill:]]</wrap>|[[:Skills#Coordination]]^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>|[[:Masteries:Rockin' Roll]]| | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Coordination] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Rock 'n' Roll] | |
| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>|2,500,000c^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>|150c| | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 500,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 250c | |
| ^<wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap>^<wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap>^<wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap>^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 35 | 5D6 + 25 | 18 - 72 | 1 | 4 | | | [[:Stats#Brawn]]: 35 | 5D6 + 25 | 18 - 72 | 2 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | <wrap preview>[[:Traits:Full-Auto]]</wrap>, <wrap preview>[[:Traits:Two Handed]]</wrap>, <wrap preview>[[:Traits:Armour Piercing]]</wrap>, <wrap preview>[[:Traits:Loud]]</wrap> ||||| | | [Armour Piercing], [Dangerous], [Fortuitous], [Full-Auto], [Loud] & [Two-Handed]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |You may perform the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action with this Weapon against targets inside of Optimal Range as if it were a <wrap preview>[[:Traits:Close_Combat]]</wrap> Weapon. \\ \\ In addition, whenever this weapon performs the <wrap preview>[[:Base_Actions:Opportunity Attack]]</wrap> Action it gains the benefit of the <wrap preview>[[:Traits:Full-Auto]]</wrap> Property. \\ \\ However, this Weapon's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property allows you to perform **three Attacks** per <wrap preview>[[:Base_Actions:Combat]]</wrap> Action, instead. \\ \\ Furthermore, this Weapon's <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> can't be raised above 1. For every three <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ignored in this way, it's <wrap preview>[[:Traits:Full-Auto]]</wrap> Property grants one additional Attack and increases the Brawn Requirement by 1.||||| | |You may perform the [Opportunity Attack] [Action] with this [Weapon] against [Targets] inside of [Optimal Range] as if it were a [Close Combat] [Weapon]. Whenever this [Weapon] performs the [Opportunity Attack] [Action] it gains the benefit of the [Full-Auto] [Ability]. \\ \\ In addition, this [Weapon's] [Full-Auto] [Ability] allows you to perform three [Attacks] per [Combat] or [Opportunity] [Action], instead. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer an [Injury] or [Malfunction], as [Appropriate].||||| |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| | </WRAP> |
| | ==== Changelog ==== |
| | <WRAP changelog center 800px> |
| | Version 0.5b - Feb 2026 |
| | * Reworked |
| | * Lore added |
| | * Fortuitous - Injury |
| | * Dangerous - Self Injury |
| | * Ammo increased to 2 from 1 |
| | * Upkeep increased to 50c from 30c |
| | * Effect no longer prevents the Ammo from being increased, but instead reduced the amount it is increased by |
| | * The customised Full-Auto Ability now only grants two additional attacks. It no longer provides additional extra attacks |
| | Version 0.5b - June 2026 |
| | * Effect no longer interacts with Ammo |
| </WRAP> | </WRAP> |