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items:equipment:weapons:burst_rifle [2026/04/13 13:46] ms_ashitems:equipment:weapons:burst_rifle [2026/06/17 12:46] (current) ms_ash
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 //A two-handed ballistic weapon that discharges a fixed burst of smaller-calibre projectiles with each activation, using a semi-automatic mechanism to deliver multiple impacts in rapid succession. Manufactured by BioTopia Projects Limited, it represents an adaptation of rifle platforms toward multi-projectile output. Individual projectiles exhibit reduced stopping power, but the grouped discharge increases lethality against unarmoured targets, while remaining less effective against reinforced armor. Like other ballistic systems, it is inexpensive to acquire and readily modified, though it requires a continuous supply of ammunition, increasing upkeep demands. The design maintains above-average effective range for a two-handed weapon and is optimized for efficient engagement of lightly protected targets.//\\ //A two-handed ballistic weapon that discharges a fixed burst of smaller-calibre projectiles with each activation, using a semi-automatic mechanism to deliver multiple impacts in rapid succession. Manufactured by BioTopia Projects Limited, it represents an adaptation of rifle platforms toward multi-projectile output. Individual projectiles exhibit reduced stopping power, but the grouped discharge increases lethality against unarmoured targets, while remaining less effective against reinforced armor. Like other ballistic systems, it is inexpensive to acquire and readily modified, though it requires a continuous supply of ammunition, increasing upkeep demands. The design maintains above-average effective range for a two-handed weapon and is optimized for efficient engagement of lightly protected targets.//\\
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-//“They pitched it to us as ‘efficiency.’ Lower output rounds, multiple impacts… more likely to injure than kill. That way one target turns into two or three once their unit tries to pull them out. From a logical standpoint, it works. From a moral standpoint… I spend longer watching them die, rather than triaging others. And now it’s packaged, branded, and sold to anyone with enough credits from the same company that own this fuck hospital. Can’t say I’m surprised. Just tired of being right about it.”+//“They pitched it to us as ‘efficiency.’ Lower output rounds, multiple impacts… more likely to injure than kill. That way one target turns into two or three once their unit tries to pull them out. From a logical standpoint, it works. From a moral standpoint… I spend longer watching them die, rather than triaging others. And now it’s packaged, branded, and sold to anyone with enough credits from the same company that own this fuck hospital. Can’t say I’m surprised. Just tired of being right about it.”//
 <WRAP center 700px> <WRAP center 700px>
 <tab-group> <tab-group>
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 |  [[:Stats#Brawn]]: 6  |  D4 + 2  |  12 - 48  |  4  |  4  | |  [[:Stats#Brawn]]: 6  |  D4 + 2  |  12 - 48  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - 3], [Dangerous], [Fortuitous] and [Two-Handed].  |||||+|  [Buckshot - 3], [Dangerous], [Fortuitous] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 2"> <tab title="Class 2">
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 |  [[:Stats#Brawn]]: 12  |  2D4 + 4  |  15 - 60  |  4  |  4  | |  [[:Stats#Brawn]]: 12  |  2D4 + 4  |  15 - 60  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - 3], [Dangerous], [Fortuitous] and [Two-Handed].  |||||+|  [Buckshot - 3], [Dangerous], [Fortuitous] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 3"> <tab title="Class 3">
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 |  [[:Stats#Brawn]]: 18  |  3D4 + 6  |  18 - 72  |  4  |  4  | |  [[:Stats#Brawn]]: 18  |  3D4 + 6  |  18 - 72  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - 3], [Dangerous], [Fortuitous] and [Two-Handed].  |||||+|  [Buckshot - 3], [Dangerous], [Fortuitous] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 4"> <tab title="Class 4">
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 |  [[:Stats#Brawn]]: 24  |  4D4 + 8  |  21 - 84  |  4  |  4  | |  [[:Stats#Brawn]]: 24  |  4D4 + 8  |  21 - 84  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - 3], [Dangerous], [Fortuitous] and [Two-Handed].  |||||+|  [Buckshot - 3], [Dangerous], [Fortuitous] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 <tab title="Class 5"> <tab title="Class 5">
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 |  [[:Stats#Brawn]]: 30  |  5D4 + 10  |  24 - 96  |  4  |  4  | |  [[:Stats#Brawn]]: 30  |  5D4 + 10  |  24 - 96  |  4  |  4  |
 ^Traits ||||| ^Traits |||||
-|  [Buckshot - 3], [Dangerous], [Fortuitous] and [Two-Handed].  |||||+|  [Buckshot - 3], [Dangerous], [Fortuitous] [Two-Handed].  |||||
 ^Effects||||| ^Effects|||||
-|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||+|**Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] or [Malfunction] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].|||||
 </tab> </tab>
 </tab-group> </tab-group>