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Charkrams

Charkrams
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 150c Upkeep 150c
Requirement Damage Range Ammo Hardpoints
Brawn: 3 D4 + Agi 3 - 12 - 1
Traits
[Chaining: 1], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Charkrams
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 1,200c Upkeep 300c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 2D4 + Agi 6 - 24 - 1
Traits
[Chaining: 1], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Charkrams
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 4,050c Upkeep 450c
Requirement Damage Range Ammo Hardpoints
Brawn: 9 3D4 + Agi 9 - 36 - 1
Traits
[Chaining: 1], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Charkrams
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 9,600c Upkeep 600c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 4D4 + Agi 12 - 48 - 1
Traits
[Chaining: 1], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

Charkrams
[Elysian Greens] - 100% Magically Grown. Vat to Table.
Archetype [Weapon] Subtype [Simple]
Skill [Coordination] Mastery [Light Arms]
Value 18,750c Upkeep 750c
Requirement Damage Range Ammo Hardpoints
Brawn: 15 5D4 + Agi 15 - 60 - 1
Traits
[Chaining: 1], [Fortuitous], [Light] and [Silenced].
Effects
Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead.

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