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| items:equipment:weapons:chem_sprayer [2026/05/13 09:53] – ms_ash | items:equipment:weapons:chem_sprayer [2026/06/12 11:05] (current) – external edit 127.0.0.1 |
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| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 300c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 6 | - | 3 - 12 | 6 | 4 | | | [[:Stats#Brawn]]: 6 | - | 3 - 12 | 6 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy]. ||||| | | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead. | |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead: \\ \\ - **Foam Sprayer**: D12 Sticky Stacks. \\ - **Napalm Sprayer**: D10 Burning Stacks. \\ - **Toxin Sprayer**: D8 Poisoned Stacks. \\ - **Fume Sprayer**: D6 Nauseated Stacks. \\ - **Nitrogen Sprayer**: D4 Frozen Stacks. \\ - **Acid Sprayer**: D4 Corroded Stacks. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| * Foam Sprayer: D12 Sticky Stacks. | |
| * Napalm Sprayer: D10 Burning Stacks. | |
| * Toxin Sprayer: D8 Poisoned Stacks. | |
| * Fume Sprayer: D6 Nauseated Stacks. | |
| * Nitrogen Sprayer: D4 Frozen Stacks. | |
| * Acid Sprayer: D4 Corroded Stacks. | |
| In addiiton, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | </tab> |
| <tab title="Class 2"> | <tab title="Class 2"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 3,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 600c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 12 | - | 6 - 24 | 6 | 4 | | | [[:Stats#Brawn]]: 12 | - | 6 - 24 | 6 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy]. ||||| | | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead. | |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead: \\ \\ - **Foam Sprayer**: D12 Sticky Stacks. \\ - **Napalm Sprayer**: D10 Burning Stacks. \\ - **Toxin Sprayer**: D8 Poisoned Stacks. \\ - **Fume Sprayer**: D6 Nauseated Stacks. \\ - **Nitrogen Sprayer**: D4 Frozen Stacks. \\ - **Acid Sprayer**: D4 Corroded Stacks. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| * Foam Sprayer: D12 Sticky Stacks. | |
| * Napalm Sprayer: D10 Burning Stacks. | |
| * Toxin Sprayer: D8 Poisoned Stacks. | |
| * Fume Sprayer: D6 Nauseated Stacks. | |
| * Nitrogen Sprayer: D4 Frozen Stacks. | |
| * Acid Sprayer: D4 Corroded Stacks. | |
| In addiiton, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | </tab> |
| <tab title="Class 3"> | <tab title="Class 3"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 27,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 6,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 900c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 18 | - | 9 - 36 | 6 | 4 | | | [[:Stats#Brawn]]: 18 | - | 9 - 36 | 6 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy]. ||||| | | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead. | |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead: \\ \\ - **Foam Sprayer**: D12 Sticky Stacks. \\ - **Napalm Sprayer**: D10 Burning Stacks. \\ - **Toxin Sprayer**: D8 Poisoned Stacks. \\ - **Fume Sprayer**: D6 Nauseated Stacks. \\ - **Nitrogen Sprayer**: D4 Frozen Stacks. \\ - **Acid Sprayer**: D4 Corroded Stacks. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| * Foam Sprayer: D12 Sticky Stacks. | |
| * Napalm Sprayer: D10 Burning Stacks. | |
| * Toxin Sprayer: D8 Poisoned Stacks. | |
| * Fume Sprayer: D6 Nauseated Stacks. | |
| * Nitrogen Sprayer: D4 Frozen Stacks. | |
| * Acid Sprayer: D4 Corroded Stacks. | |
| In addiiton, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | </tab> |
| <tab title="Class 4"> | <tab title="Class 4"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 48,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 12,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,200c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 24 | - | 12 - 48 | 6 | 4 | | | [[:Stats#Brawn]]: 24 | - | 12 - 48 | 6 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy]. ||||| | | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead. | |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead: \\ \\ - **Foam Sprayer**: D12 Sticky Stacks. \\ - **Napalm Sprayer**: D10 Burning Stacks. \\ - **Toxin Sprayer**: D8 Poisoned Stacks. \\ - **Fume Sprayer**: D6 Nauseated Stacks. \\ - **Nitrogen Sprayer**: D4 Frozen Stacks. \\ - **Acid Sprayer**: D4 Corroded Stacks. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| * Foam Sprayer: D12 Sticky Stacks. | |
| * Napalm Sprayer: D10 Burning Stacks. | |
| * Toxin Sprayer: D8 Poisoned Stacks. | |
| * Fume Sprayer: D6 Nauseated Stacks. | |
| * Nitrogen Sprayer: D4 Frozen Stacks. | |
| * Acid Sprayer: D4 Corroded Stacks. | |
| In addiiton, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | </tab> |
| <tab title="Class 5"> | <tab title="Class 5"> |
| ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Archetype]]</wrap>| [Weapon] | ^<wrap preview>[[Game_Mechanics:Definitions:Subtype]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | | ^<wrap preview>[[Game_Mechanics:Definitions:Skill]]</wrap>| [Tech] | ^<wrap preview>[[Game_Mechanics:Definitions:Mastery]]</wrap>| [Industrial] | |
| ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 75,000c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 15c | | ^<wrap preview>[[Game_Mechanics:Definitions:Value]]</wrap>| 18,750c | ^<wrap preview>[[Game_Mechanics:Definitions:Upkeep]]</wrap>| 1,500c | |
| ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ | ^ <wrap preview>[[:Game_Mechanics:Definitions:Requirement]]</wrap> ^ <wrap preview>[[:Game_Mechanics:Definitions:Damage]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Range]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Ammo]]</wrap> ^ <wrap preview>[[Game_Mechanics:Definitions:Hardpoints]]</wrap> ^ |
| | [[:Stats#Brawn]]: 30 | - | 15 - 50 | 6 | 4 | | | [[:Stats#Brawn]]: 30 | - | 15 - 50 | 6 | 4 | |
| ^Traits ||||| | ^Traits ||||| |
| | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy]. ||||| | | [Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] & [Unwieldy]. ||||| |
| ^Effects||||| | ^Effects||||| |
| |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead. | |Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate]. \\ \\ [Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead: \\ \\ - **Foam Sprayer**: D12 Sticky Stacks. \\ - **Napalm Sprayer**: D10 Burning Stacks. \\ - **Toxin Sprayer**: D8 Poisoned Stacks. \\ - **Fume Sprayer**: D6 Nauseated Stacks. \\ - **Nitrogen Sprayer**: D4 Frozen Stacks. \\ - **Acid Sprayer**: D4 Corroded Stacks. \\ \\ Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| |
| * Foam Sprayer: D12 Sticky Stacks. | |
| * Napalm Sprayer: D10 Burning Stacks. | |
| * Toxin Sprayer: D8 Poisoned Stacks. | |
| * Fume Sprayer: D6 Nauseated Stacks. | |
| * Nitrogen Sprayer: D4 Frozen Stacks. | |
| * Acid Sprayer: D4 Corroded Stacks. | |
| In addiiton, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate]. \\ \\ **Fortuitous**: \\ When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate]. \\ \\ **Dangerous**: \\ When triggered, you suffer a [Weapon Jam], as [Appropriate].||||| | |
| </tab> | </tab> |
| </tab-group> | </tab-group> |
| </WRAP> | </WRAP> |