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Chem Sprayer

Chem Sprayer
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 3,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 6 - 3 - 12 6 4
Traits
[Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy].
Effects
Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

[Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead:

- Foam Sprayer: D12 Sticky Stacks.
- Napalm Sprayer: D10 Burning Stacks.
- Toxin Sprayer: D8 Poisoned Stacks.
- Fume Sprayer: D6 Nauseated Stacks.
- Nitrogen Sprayer: D4 Frozen Stacks.
- Acid Sprayer: D4 Corroded Stacks.

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Chem Sprayer
[Industrial Industries] - The industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 12,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 12 - 6 - 24 6 4
Traits
[Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy].
Effects
Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

[Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead:

- Foam Sprayer: D12 Sticky Stacks.
- Napalm Sprayer: D10 Burning Stacks.
- Toxin Sprayer: D8 Poisoned Stacks.
- Fume Sprayer: D6 Nauseated Stacks.
- Nitrogen Sprayer: D4 Frozen Stacks.
- Acid Sprayer: D4 Corroded Stacks.

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Chem Sprayer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 27,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 18 - 9 - 36 6 4
Traits
[Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy].
Effects
Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

[Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead:

- Foam Sprayer: D12 Sticky Stacks.
- Napalm Sprayer: D10 Burning Stacks.
- Toxin Sprayer: D8 Poisoned Stacks.
- Fume Sprayer: D6 Nauseated Stacks.
- Nitrogen Sprayer: D4 Frozen Stacks.
- Acid Sprayer: D4 Corroded Stacks.

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Chem Sprayer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 48,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 24 - 12 - 48 6 4
Traits
[Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy].
Effects
Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

[Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead:

- Foam Sprayer: D12 Sticky Stacks.
- Napalm Sprayer: D10 Burning Stacks.
- Toxin Sprayer: D8 Poisoned Stacks.
- Fume Sprayer: D6 Nauseated Stacks.
- Nitrogen Sprayer: D4 Frozen Stacks.
- Acid Sprayer: D4 Corroded Stacks.

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

Chem Sprayer
[Industrial Industries] - Your industry leader in the Industry industry.
Archetype [Weapon] Subtype [Industrial]
Skill [Tech] Mastery [Industrial]
Value 75,000c Upkeep 15c
Requirement Damage Range Ammo Hardpoints
Brawn: 30 - 15 - 50 6 4
Traits
[Arc], [Blast], [Close Combat], [Dangerous], [Trusty], [Two-Handed] and [Unwieldy].
Effects
Performing the [Combat Action] with this [Weapon] requires a [Double Action]. In addition, any other [Action] you would take that involves performing a [Combat Action] or an [Attack] with this [Item], will cost an additional [Action Point] or [Quick Action Point], as [Appropriate].

[Chem Sprayers] come in many different forms and can spray many different chemicals. On purchase, specify one of the below. [Successful] [Attacks] with this [Weapon], instead of dealing [Damage], apply the below [Afflictions] instead:

- Foam Sprayer: D12 Sticky Stacks.
- Napalm Sprayer: D10 Burning Stacks.
- Toxin Sprayer: D8 Poisoned Stacks.
- Fume Sprayer: D6 Nauseated Stacks.
- Nitrogen Sprayer: D4 Frozen Stacks.
- Acid Sprayer: D4 Corroded Stacks.

Furthermore, when using this [Weapon] to perform a [Check], you may spend 1 [Ammo] to gain the effects of the [Advantage] [Property], as [Appropriate].

Fortuitous:
When triggered, you may cancel the [Attack] immediately and automatically inflict an [Injury] instead, as [Appropriate].

Dangerous:
When triggered, you suffer a [Weapon Jam], as [Appropriate].

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